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Creating a revolute joint? #31

@mlg556

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@mlg556

Following the C++ API:

b2RevoluteJointDef jointDef;
b2RevoluteJoint* joint = (b2RevoluteJoint*)myWorld->CreateJoint(&jointDef);

I have tried:

jointDef := box2d.MakeB2RevoluteJointDef()
joint := (*box2d.B2RevoluteJoint)(world.CreateJoint(&jointDef))

which results in the error: cannot convert world.CreateJoint(&jointDef) (value of type box2d.B2JointInterface) to *box2d.B2RevoluteJoint

can you give an example on how to create a joint?

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