Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Feature] Generalized entity detection #40

Open
DarkGuardsman opened this issue Aug 21, 2023 · 0 comments
Open

[Feature] Generalized entity detection #40

DarkGuardsman opened this issue Aug 21, 2023 · 0 comments

Comments

@DarkGuardsman
Copy link
Member

Add a way to detect all entities and provided general configuration.

Needs to be off by default due to performance concerns.

Generalized configurations to offer:

  • On/Off entire entity AI, should be a list of mobs
  • On/Off general AI goals, should be a list of goals per mob
  • On/Off spawning, will review later spawning configs as other mods offer it and we don't need to duplicate work

Command(optional):

  • Dump list of entities
  • Dump list of goals per entity, ensure we info the user this list might not be complete due to how mobs spawn.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant