@@ -32,20 +32,17 @@ void ST_RenderEndRender(void);
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\*******************************/
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/* Draw Spritesheet at Position */
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/* Takes spritesheet and x and y of position to render on screen */
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- /* Untested */
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void ST_RenderSpritesheetPosition (st_spritesheet * spritesheet , int x , int y );
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/* Draw Spritesheet at 0,0 */
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/* Takes spritesheet */
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- /* Untested */
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void ST_RenderSpritesheet (st_spritesheet * spritesheet );
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/* Draw Sprite in Spritesheet at Position */
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/* Takes spritesheet */
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/* Takes x and y of the top left pixel of the sprite in the spritesheet */
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/* Takes width and height of the sprite in the spritesheet */
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/* Takes position to print the sprite on screen */
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- /* Untested */
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void ST_RenderSpritePosition (st_spritesheet * spritesheet ,
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unsigned int xleft , unsigned int ytop ,
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unsigned int width , unsigned int height ,
@@ -55,7 +52,6 @@ void ST_RenderSpritePosition(st_spritesheet *spritesheet,
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/* Takes spritesheet */
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/* Takes x and y of the top left pixel of the sprite in the spritesheet */
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/* Takes width and height of the sprite in the spritesheet */
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- /* Untested */
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void ST_RenderSprite (st_spritesheet * spritesheet ,
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unsigned int xleft , unsigned int ytop ,
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unsigned int width , unsigned int height );
@@ -66,7 +62,6 @@ void ST_RenderSprite(st_spritesheet *spritesheet,
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/* Takes width and height of the sprite in the spritesheet */
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/* Takes position to print the sprite on screen */
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/* Takes value to scale by */
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- /* Untested */
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void ST_RenderSpritePositionScale (st_spritesheet * spritesheet ,
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unsigned int xleft , unsigned int ytop ,
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unsigned int width , unsigned int height ,
@@ -79,7 +74,6 @@ void ST_RenderSpritePositionScale(st_spritesheet *spritesheet,
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/* Takes width and height of the sprite in the spritesheet */
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/* Takes position to print the sprite on screen */
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/* Takes radian value to rotate by */
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- /* Untested */
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void ST_RenderSpritePositionRotate (st_spritesheet * spritesheet ,
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unsigned int xleft , unsigned int ytop ,
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unsigned int width , unsigned int height ,
@@ -93,7 +87,6 @@ void ST_RenderSpritePositionRotate(st_spritesheet *spritesheet,
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/* Takes position to print the sprite on screen */
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/* Takes value to scale by */
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/* Takes value to rotate by */
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- /* Untested */
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void ST_RenderSpritePositionScaleRotate (st_spritesheet * spritesheet ,
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unsigned int xleft , unsigned int ytop ,
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unsigned int width , unsigned int height ,
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