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Both of these commands have an alternative syntax, these are likely faster than using a forEach loop and the original syntaxes.
These are hard to benchmark in game, because running either of them deletes the crew/vehicles that you'd need to have to run it again, but I assume they must be faster or they wouldn't've been added to the game.
Both of these commands have an alternative syntax, these are likely faster than using a forEach loop and the original syntaxes.
These are hard to benchmark in game, because running either of them deletes the crew/vehicles that you'd need to have to run it again, but I assume they must be faster or they wouldn't've been added to the game.
deleteVehicleCrew
https://community.bistudio.com/wiki/deleteVehicleCrew
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
vs
deleteVehicleCrew _vehicle;
v2.06deleteVehicleCrew <OBJECT>
deleteVehicle
https://community.bistudio.com/wiki/deleteVehicle
{deleteVehicle _x} forEach _vehicles;
vs
deleteVehicle _vehicles;
v2.18deleteVehicle <ARRAY>
Doing both to clean up crew and vehicles
vs
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