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"Gravity fix" shouldn't also halve gravity for monster corpses and blood #104

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bangstk opened this issue Oct 12, 2023 · 1 comment
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bug Something isn't working pending release The task is completed but not yet part of a release

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@bangstk
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bangstk commented Oct 12, 2023

The "gravity fix" PsyDoom option prevents the player from getting twice the gravity due to running at constant 30Hz and getting more physics updates.

But the gravity fix option has a side effect of also halving the gravity of monster corpses and blood (really any thing)

This shouldn't really be necessary because the monsters/things update rate doesn't get doubled when the game is running well like player physics does so their gravity should not vary like player gravity does. On top of that it just looks wrong and monster/blood gravity never really feels that slow on a real PSX.

I propose that with the "gravity fix" enabled that monsters/things gravity should be twice what it is now so that it matches their gravity when "gravity fix" is unticked.

This would make it feel about even with the player's gravity (with gravity fix enabled) rather than monsters falling like they are on the moon when shot off a ledge.

@BodbDearg BodbDearg added the bug Something isn't working label Nov 13, 2023
BodbDearg added a commit that referenced this issue May 25, 2024
… 'Gravity Fix' gameplay setting is enabled (#104).
@BodbDearg
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This should be fixed with the next build of PsyDoom. Will close out the ticket once that build is made.

@BodbDearg BodbDearg added the pending release The task is completed but not yet part of a release label Sep 5, 2024
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