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Similar to how the Tiled IPAdapter does it. The Tiled IPAdapter allows for processing the tiles separately while still retaining the overall conditioning from the IPAdapter (though not perfectly). This in turn allows for processing of the latent on multiple GPUs via the NetDist nodes, speeding up the processing significantly.
Not sure if it applicable in the same way to controlnets though.
Here is an example for the Tiled IPAdapter upscale where it only renders the first tile of four of the upscaled image. This upscale is in a 2x2 tiling. The tile is selected via the latent index in this case:
The text was updated successfully, but these errors were encountered:
Similar to how the Tiled IPAdapter does it. The Tiled IPAdapter allows for processing the tiles separately while still retaining the overall conditioning from the IPAdapter (though not perfectly). This in turn allows for processing of the latent on multiple GPUs via the NetDist nodes, speeding up the processing significantly.
Not sure if it applicable in the same way to controlnets though.
Here is an example for the Tiled IPAdapter upscale where it only renders the first tile of four of the upscaled image. This upscale is in a 2x2 tiling. The tile is selected via the latent index in this case:
The text was updated successfully, but these errors were encountered: