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life.c
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//
// Created by Uranium-239
// http://www.rohitab.com/discuss/topic/33623-conways-game-of-life-in-cc/
//
// Modified by BinarySoftware
//
#include <stdlib.h>
typedef struct golCell {
struct golCell *neighbours[8];
int on;
} golCell;
typedef struct golWorld {
golCell **array;
int width;
int height;
void *mem;
} golWorld;
void randomizeworld(golWorld *world){
int x, y;
for(y = 0; y < world->height; y++) {
for(x = 0; x < world->width; x++) {
(world->array[y][x]).on = rand() & 1;
}
}
}
void updateworld(golWorld *world){
int x, y, i, neighbours;
for(y = 0; y < world->height; y++) {
for(x = 0; x < world->width; x++, neighbours = 0) {
for(i = 0; i < 8; i++) {
if ((world->array[y][x].neighbours[i]) &&
((world->array[y][x]).neighbours[i]->on & 1)) {
neighbours++;
}
}
if((neighbours < 2) || (neighbours > 3)){
(world->array[y][x]).on |= 2;
} else if(neighbours == 3){
(world->array[y][x]).on |= 4;
}
}
}
for(y = 0; y < world->height; y++) {
for(x = 0; x < world->width; x++) {
if(world->array[y][x].on & 4){
world->array[y][x].on = 1;
} else if (world->array[y][x].on & 2){
world->array[y][x].on = 0;
}
}
}
}
void destroyworld(golWorld *world){
free(world->mem);
}
int createworld(golWorld *world, int width, int height){
int i, j;
unsigned long base = sizeof(golCell *) * height;
unsigned long rowlen = sizeof(golCell) * width;
if(!(world->mem = calloc(base + (rowlen * height), 1))) {
return 0;
}
world->array = world->mem;
world->width = width;
world->height = height;
for(i = 0; i < height; i++) {
world->array[i] = world->mem + base + (i * rowlen);
}
for(i = 0; i < height; i++) {
for(j = 0; j < width; j++) {
if(j != 0) {
(world->array[i][j]).neighbours[3] = &(world->array[i][j - 1]);
}
if(i != 0) {
(world->array[i][j]).neighbours[1] = &(world->array[i - 1][j]);
}
if(j != (width - 1)) {
(world->array[i][j]).neighbours[4] = &(world->array[i][j + 1]);
}
if(i != (height - 1)) {
(world->array[i][j]).neighbours[6] = &(world->array[i + 1][j]);
}
if((i != 0) && (j != 0)) {
(world->array[i][j]).neighbours[0] = &(world->array[i - 1][j - 1]);
}
if((i != (height - 1)) && (j != (width - 1))) {
(world->array[i][j]).neighbours[7] = &(world->array[i + 1][j + 1]);
}
if((i != (height - 1)) && (j != 0)) {
(world->array[i][j]).neighbours[5] = &(world->array[i + 1][j - 1]);
}
if((i != 0) && (j != (width - 1))) {
(world->array[i][j]).neighbours[2] = &(world->array[i - 1][j + 1]);
}
}
}
return 1;
}