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1 |
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2 |
| -using GBX.NET.Inputs; |
| 1 | +using GBX.NET.Inputs; |
3 | 2 | using System.Collections.Immutable;
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4 | 3 | using System.Numerics;
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5 | 4 |
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6 | 5 | namespace GBX.NET.Engines.Game;
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7 | 6 |
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8 | 7 | public partial class CGameCtnGhost
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9 | 8 | {
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| 9 | + [AppliedWithChunk<Chunk0309200E>] |
10 | 10 | public Id? GhostUid { get; set; }
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11 | 11 |
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12 | 12 | private TimeInt32 eventsDuration;
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| 13 | + [AppliedWithChunk<Chunk03092011>] |
| 14 | + [AppliedWithChunk<Chunk03092019>] |
| 15 | + [AppliedWithChunk<Chunk03092025>] |
13 | 16 | public TimeInt32 EventsDuration { get => eventsDuration; set => eventsDuration = value; }
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14 | 17 |
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15 | 18 | private string? validate_ExeVersion;
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| 19 | + [AppliedWithChunk<Chunk03092011>] |
| 20 | + [AppliedWithChunk<Chunk03092019>] |
| 21 | + [AppliedWithChunk<Chunk03092025>] |
16 | 22 | public string? Validate_ExeVersion { get => validate_ExeVersion; set => validate_ExeVersion = value; }
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17 | 23 |
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18 | 24 | private uint validate_ExeChecksum;
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| 25 | + [AppliedWithChunk<Chunk03092011>] |
| 26 | + [AppliedWithChunk<Chunk03092019>] |
| 27 | + [AppliedWithChunk<Chunk03092025>] |
19 | 28 | public uint Validate_ExeChecksum { get => validate_ExeChecksum; set => validate_ExeChecksum = value; }
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20 | 29 |
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21 | 30 | private int validate_OsKind;
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| 31 | + [AppliedWithChunk<Chunk03092011>] |
| 32 | + [AppliedWithChunk<Chunk03092019>] |
| 33 | + [AppliedWithChunk<Chunk03092025>] |
22 | 34 | public int Validate_OsKind { get => validate_OsKind; set => validate_OsKind = value; }
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23 | 35 |
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24 | 36 | private int validate_CpuKind;
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| 37 | + [AppliedWithChunk<Chunk03092011>] |
| 38 | + [AppliedWithChunk<Chunk03092019>] |
| 39 | + [AppliedWithChunk<Chunk03092025>] |
25 | 40 | public int Validate_CpuKind { get => validate_CpuKind; set => validate_CpuKind = value; }
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26 | 41 |
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27 | 42 | private string? validate_RaceSettings;
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| 43 | + [AppliedWithChunk<Chunk03092011>] |
| 44 | + [AppliedWithChunk<Chunk03092019>] |
| 45 | + [AppliedWithChunk<Chunk03092025>] |
28 | 46 | public string? Validate_RaceSettings { get => validate_RaceSettings; set => validate_RaceSettings = value; }
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29 | 47 |
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30 | 48 | private ImmutableList<IInput>? inputs;
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| 49 | + [AppliedWithChunk<Chunk03092011>] |
| 50 | + [AppliedWithChunk<Chunk03092019>] |
| 51 | + [AppliedWithChunk<Chunk03092025>] |
31 | 52 | public ImmutableList<IInput>? Inputs { get => inputs; set => inputs = value; }
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32 | 53 |
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33 | 54 | private bool steeringWheelSensitivity;
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| 55 | + [AppliedWithChunk<Chunk03092025>] |
34 | 56 | public bool SteeringWheelSensitivity { get => steeringWheelSensitivity; set => steeringWheelSensitivity = value; }
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35 | 57 |
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36 | 58 | private string? validate_TitleId;
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| 59 | + [AppliedWithChunk<Chunk03092028>] |
37 | 60 | public string? Validate_TitleId { get => validate_TitleId; set => validate_TitleId = value; }
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38 | 61 |
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39 | 62 | private UInt256? validate_TitleChecksum;
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| 63 | + [AppliedWithChunk<Chunk03092028>] |
40 | 64 | public UInt256? Validate_TitleChecksum { get => validate_TitleChecksum; set => validate_TitleChecksum = value; }
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41 | 65 |
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42 | 66 | private int? validate_ValidationSeed;
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| 67 | + [AppliedWithChunk<Chunk03092019>] |
| 68 | + [AppliedWithChunk<Chunk03092025>] |
43 | 69 | public int? Validate_ValidationSeed { get => validate_ValidationSeed; set => validate_ValidationSeed = value; }
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44 | 70 |
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45 | 71 | public partial class Chunk0309200E
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