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Getting the correct historical rust nightly version, building the tooling, and fighting with the dependencies is a huge pain to get up and running.
I think this would benefit greatly from a reproducible Docker build process (or pre-built binaries) - the container run the hot-reload compiler command and mount both the source code and the output directory.
After container build/download, it only takes a few seconds to compile the exe. With different mount setup, the builder can be reused easier in other codebases (e.g. inside the asset folder of a game).
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Getting the correct historical rust nightly version, building the tooling, and fighting with the dependencies is a huge pain to get up and running.
I think this would benefit greatly from a reproducible Docker build process (or pre-built binaries) - the container run the hot-reload compiler command and mount both the source code and the output directory.
Here is what I ended up with: 7556302
After container build/download, it only takes a few seconds to compile the exe. With different mount setup, the builder can be reused easier in other codebases (e.g. inside the asset folder of a game).
The text was updated successfully, but these errors were encountered: