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script.js
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window.onload = function()
{
var canvasWidth = 900;
var canvasHeigth = 600;
var blockSize = 30;
var ctx;
var delay = 100;
var xCoord = 0;
var yCoord = 0;
var snakee;
var applee;
var widthInBlocks = canvasWidth/blockSize;
var heightInBlocks = canvasHeigth/blockSize;
var score;
var timeout;
init();
// FONCTION du CANVAS
function init()
{
var canvas = document.createElement('canvas');
canvas.width = canvasWidth;
canvas.height = canvasHeigth;
canvas.style.backgroundColor = "#c4ffb3";
canvas.style.border = "20px solid";
canvas.style.borderColor = "#47d147";
canvas.style.borderRadius = "15px";
canvas.style.margin = "35px auto";
canvas.style.display = "block";
document.body.appendChild(canvas);
ctx = canvas.getContext('2d');
snakee = new Snake( [[6,4], [5,4], [4,4]], "right");
applee = new Apple([10, 10]);
score = 0;
refreshCanvas();
}
function refreshCanvas()
{
snakee.advance();
if(snakee.checkCollision())
{
// GAME OVER
gameOver();
}
else
{
if(snakee.isEatingApple(applee))
{
// Le Seprent à mangé la pomme
score++;
snakee.ateApple = true;
do
{
applee.setNewPosition();
}
while(applee.isOnSnake(snakee))
}
ctx.clearRect(0,0,canvasWidth, canvasHeigth);
drawScore();
snakee.draw();
applee.draw();
timeout = setTimeout(refreshCanvas,delay);
}
}
function gameOver()
{
ctx.save();
ctx.font = "bold 70px sans-serif";
ctx.fillStyle = "#47d147";
ctx.textAlign = "center";
ctx.tectBaseline = "middle";
ctx.strokeStyle = "#4d4d4d";
ctx.lineWidth = 7;
var centreX = canvasWidth / 2;
var centreY = canvasHeigth / 2;
ctx.strokeText("Game Over", centreX, centreY - 180);
ctx.fillText("Game Over", centreX, centreY - 180);
ctx.font = "bold 30px sans-serif";
ctx.strokeText("Press the space key to replay", centreX, centreY - 120);
ctx.fillText("Press the space key to replay",centreX, centreY - 120);
ctx.restore();
}
function restart()
{
snakee = new Snake( [[6,4], [5,4], [4,4]], "right");
applee = new Apple([10, 10]);
score = 0;
clearTimeout(timeout);
refreshCanvas();
}
function drawScore()
{
ctx.save();
ctx.font = "bold 200px sans-serif";
ctx.fillStyle = "#47d147";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.strokeStyle = "#4d4d4d";
ctx.lineWidth = 7;
var centreX = canvasWidth / 2;
var centreY = canvasHeigth / 2;
ctx.strokeText(score.toString(), centreX, centreY);
ctx.fillText(score.toString(), centreX, centreY);
ctx.restore();
}
function drawBlock(ctx, position)
{
var x = position[0] * blockSize;
var y = position[1] * blockSize;
ctx.fillRect(x,y, blockSize, blockSize);
}
// FONCTION du SERPENT
function Snake(body,direction)
{
this.body = body;
this.direction = direction;
this.ateApple = false;
this.draw = function()
{
ctx.save();
ctx.fillStyle = "#4d4d4d";
for(var i = 0; i < this.body.length; i++)
{
drawBlock(ctx, this.body[i]);
}
ctx.restore();
};
// Direction du Serpent
this.advance= function()
{
var nextPosition = this.body[0].slice();
switch(this.direction)
{
case "left":
nextPosition[0] -= 1;
break;
case "right":
nextPosition[0] += 1;
break;
case "down":
nextPosition[1] += 1;
break;
case "up":
nextPosition[1] -= 1;
break;
default:
throw("invalid Direction");
}
this.body.unshift(nextPosition);
if(!this.ateApple)
this.body.pop();
else
this.ateApple = false;
};
this.setDirection = function(newDirection)
{
var allowedDirections;
switch(this.direction)
{
case "left":
case "right":
allowedDirections = ["up", "down"];
break;
case "up":
case "down":
allowedDirections = ["left", "right"];
break;
default:
throw("invalid Direction");
}
if(allowedDirections.indexOf(newDirection) > -1)
{
this.direction = newDirection;
}
};
// Parametre des reglès du jeu pour le serpent
this.checkCollision = function()
{
var wallCollision = false;
var snakeCollision = false;
var head = this.body[0];
var rest = this.body.slice(1);
var snakeX = head[0];
var snakeY = head[1];
var minX = 0;
var minY = 0;
var maxX = widthInBlocks - 1;
var maxY = heightInBlocks - 1;
var isNotBetweenHorizontalWalls = snakeX < minX || snakeX > maxX;
var isNotBetweenVerticalWalls = snakeY < minY || snakeY > maxY;
if(isNotBetweenHorizontalWalls || isNotBetweenVerticalWalls)
{
wallCollision = true;
}
for(var i = 0; i < rest.length ; i++)
{
if(snakeX === rest[i][0] && snakeY === rest[i][1])
{
snakeCollision = true;
}
}
return wallCollision || snakeCollision;
};
this.isEatingApple = function(appleToEat)
{
var head = this.body[0];
if(head[0] === appleToEat.position[0] && head[1] === appleToEat.position[1])
return true;
else
return false;
};
}
// Fonction de la pomme
function Apple(position)
{
this.position = position;
this.draw = function()
{
ctx.save();
ctx.fillStyle = "#e60000"
ctx.beginPath();
var radius = blockSize/2;
var x = this.position[0]*blockSize + radius;
var y = this.position[1]*blockSize + radius;
ctx.arc(x,y, radius, 0, Math.PI*2, true);
ctx.fill();
ctx.restore();
};
this.setNewPosition = function()
{
var newX = Math.round(Math.random() * (widthInBlocks - 1));
var newY = Math.round(Math.random() * (heightInBlocks - 1));
this.position = [newX, newY];
};
this.isOnSnake = function(snakeToCheck)
{
var isOnSnake = false;
for(var i = 0 ; i < snakeToCheck.body.length; i++)
{
if(this.position[0] === snakeToCheck.body[i][0] && this.position[1] === snakeToCheck.body[i][1])
{
isOnSnake = true;
}
}
return isOnSnake;
};
}
// Utilisateur touche sur le clavier
document.onkeydown = function handleKeyDown(e)
{
var key = e.keyCode;
var newDirection;
switch(key)
{
case 37:
newDirection = "left";
break;
case 38:
newDirection = "up";
break;
case 39:
newDirection = "right";
break;
case 40:
newDirection = "down";
break;
case 32:
restart();
return;
default:
return;
}
snakee.setDirection(newDirection);
};
}