diff --git a/code/game/objects/structures/shower.dm b/code/game/objects/structures/shower.dm index 80edee29c95..2f330218054 100644 --- a/code/game/objects/structures/shower.dm +++ b/code/game/objects/structures/shower.dm @@ -241,8 +241,7 @@ if(strength <= RAD_BACKGROUND_RADIATION) qdel(healthy_green_glow) return - healthy_green_glow.strength -= max(0, (healthy_green_glow.strength - (RAD_BACKGROUND_RADIATION * 2)) * 0.2) - + healthy_green_glow.strength -= max(0, healthy_green_glow.strength * 0.2) //NSV13 - Now removes rads towards 0, instead of towards (background radiation * 2). /obj/machinery/shower/process() if(on) wash_atom(loc)