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Replace roundstart cyborg with positronic brains on join menu #9133
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Not a bad idea actually, but it relies too much on there being a roboticist |
I find that to be a non-issue. |
If there is no roboticists there would be no positronic brains. |
Implementation Question / Theory: Would we put one button on the join menu labeled "Positronic Brains"? I see a slight potential issue. There is at least one Exploration ruin that spawns with a positronic brain. Additionally, free golems can also create positronics. If we have one button, would it be random in which positronic you enter? Getting stuck in a positronic brain in an explorer room sounds like hell, unless you absolutely know that the explorers are nearby. Or, we could limit it to only on-station positronics. What if we added a "ghost roles" section, which showed all positronics available as a count? Clicking the button would prompt you to observe to select a positronic. Rambling/spitballing below: Theoretically, you could expand it to show ghost roles above the normal amount of spawns (I.E. Number of Ashwalker Eggs - 3 starting ones or Number of Free Golem Shells - 4 starting shells), as that would keep the normal spawns hidden unless they are active, allowing for in-game ghosts to get higher priority. If there are more than the starting, then obviously they are active, so there will be enough spawns to go around. This would cause a metagaming issue though, in seeing what potential antags are active (IE, Ashwalkers, Swarmers, Man-eaters)... Hmmm... I guess leaving off the other ghost spawns would still work though, and leaving that framework in place would allow for other crew-aligned ghost spawns... |
Limiting it to station Z-level positronics would probably be the simplest and best solution as Golems and Explorers are both on different Z-levels. |
The late-join menu should show positronic brains.
This should replace being able to late join as a cyborg.
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