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This repository has been archived by the owner on Aug 15, 2022. It is now read-only.
I made a reproducible project from scratch to confirm the above, so as to not give you a bloated project to reproduce (though you can reproduce it on your project too)
It is the same as the video above.
Version Number and Operating System(s):
Windows 7 x64
Unity 2018.1.1f1
Forge Version 3/10/2018 - 19.53.38,04 (I downloaded it in 2021, it is the latest version of master branch)
Expected behavior:
Ping increases, bytes sent are the same amount, they are just delayed
Actual behavior:
Ping increases, bytes sent are almost exponentially more
https://user-images.githubusercontent.com/25630803/115296011-40486600-a10f-11eb-826d-41402ebc6c81.mp4
Steps to reproduce:
I made a reproducible project from scratch to confirm the above, so as to not give you a bloated project to reproduce (though you can reproduce it on your project too)
It is the same as the video above.
https://github.com/TheYellowArchitect/ForgePositionInterpolation
Only scenes used is the multiplayer menu, and default scene.
Build and run 2 instances (windowed so you can see them side-by-side)
Use clumsy to emulate ping, and you should see bytes received going skyhigh
[Optional] Discord Username:
Balroth
Thorlar#6572
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