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Redis Logo sider

Sider is a Java library for useful Redis features, it uses Jedis internally.

Sider was created because I got sick of writing Redis boilerplate whenever I started new projects. Its intended use case and design is for Minecraft Server Networks, but it can be used for any Redis-based system.

Install

Sider is available on JitPack.

Maven:

<repositories>
  <repository>
    <id>JitPack</id>
    <url>https://jitpack.io</url>
  </repository>
</repositories>
<dependencies>
  <dependency>
    <groupId>net.battledash.sider</groupId>
    <artifactId>Sider</artifactId>
    <version>1.0.0</version>
  </dependency>
</dependencies>

Gradle:

repositories {
  maven { url 'https://jitpack.io' }
}
dependencies {
  implementation 'net.battledash.sider:Sider:1.0.0'
}

Usage

To begin, you need to create a Sider instance. You can pass in an already created JedisPool instance, or simply a Redis login.

Sider sider = new Sider(new JedisPool("localhost", 6379));
// OR
Sider sider = new Sider("localhost", 6379);

Sider Depots

A depot is an implementation of a map, but stored using redis. It's essentially a wrapper for Redis hash tables.

SiderDepot<Integer> depot = sider.createDepot(Integer.class, "sider_test");

depot.put("test1", 1);

assertEquals(1, depot.get("test1"));

Calling SiderDepot#get on a different server with a Depot of the same ID will return the same result.

Because Depots are an implementation of a map, even things like SiderDepot#entrySet work, using SiderDepotEntry. Entry#setValue will change the value stored in the Depot.

Sider Networkable Messages

Sider's packet system is called Networkable Messages. By extending SiderMessage, you can easily create packets to send to different servers running Sider.

class ServerTicketRequestMessage extends SiderMessage {
    private UUID playerId;
    private TicketRequestReason reason;
    
    public ServerTicketRequestMessage() {
        super(true); // Should listeners be called async?
    }
    
    // Setters, constructors, etc. However you want to set up message fields.
}

Sider uses Json for message serialization by default, but you can also override the serialize and deserialize methods of SiderMessage, to implement your own solution.

class TestMessage extends SiderMessage {

    private String username;
    
    @Override
    public void serialize(SiderOutputStream stream) throws IOException {
        stream.writeUTF(username);
    }

    @Override
    public void deserialize(SiderInputStream stream) throws IOException {
        username = stream.readUTF();
    }

}

Sending messages

Messages use channels, so to send a message you first need to determine which channel it belongs on.

SiderMessageManager messageManager = sider.getMessageManager();
SiderMessageChannel messageChannel = messageManager.getChannel("join_ticketing");

Once you have the channel, you can send and receive messages on it.

Sending a message to all servers listening on the channel:

messageChannel.send(new ServerTicketRequestMessage());

Sending a message to a specific sider instance:

messageChannel.send(new ServerTicketRequestMessage(), "lobby1");

On the receiving end:

sider.setSiderId("lobby1");

messageChannel.listen(
        ServerTicketRequestMessage.class,
        ServerTicketRequestMessage::new,
        (sender, message) -> ...
);

You can also include a final boolean parameter as false, if you want the server that sent the message to also receive it.

If you do not set a Sider ID yourself, a random UUID is used.