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Board.py
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import Player
class Board:
def __init__(self, boxes, player1, player2):
self.boxes = boxes
self.player1 = player1
self.player2 = player2
self.nbTurn = 0
self.hasWin = False
def canPlay(self):
canPlay = False
if not self.hasWin:
for row in self.boxes:
for column in self.boxes[self.boxes.index(row)]:
if column.type == "empty":
canPlay = True
break
return canPlay
def playerCanPlay(self, row, column):
canPlay = False
if self.boxes[row][column].type == "empty":
canPlay = True
return canPlay
def playerPlay(self, row, column, player):
self.boxes[row][column].type = player.type
self.nbTurn += 1
def display(self):
for row in self.boxes:
displayed_row = ""
for column in self.boxes[self.boxes.index(row)]:
if column.type == "empty":
displayed_row += " _ "
else:
displayed_row += " " + column.type + " "
print(displayed_row)
def playerRotate(self):
if self.player1.hisTurn:
self.player1.hisTurn = False
self.player2.hisTurn = True
else:
self.player1.hisTurn = True
self.player2.hisTurn = False
def whosTurn(self):
if self.player1.hisTurn:
return self.player1
else:
return self.player2
def playerWin(self, player):
hasWin = False
if self.winHorizontal(player.type) | self.winVertical(player.type) | self.winDiagonal(player.type):
hasWin = True
self.hasWin = True
return hasWin
def winHorizontal(self, type):
nbType = 0
hasWin = False
for row in self.boxes:
nbType = 0
if not hasWin:
for column in self.boxes[self.boxes.index(row)]:
if column.type == type:
nbType += 1
if nbType == 3:
hasWin = True
else:
break
return hasWin
def winVertical(self, type):
nbType = 0
hasWin = False
for nbColumn in range(len(self.boxes[0])):
nbType = 0
if not hasWin:
for row in self.boxes:
if row[nbColumn].type == type:
nbType += 1
if nbType == 3:
hasWin = True
else:
break
return hasWin
def winDiagonal(self, type):
hasWin = False
index = 0
nbType = 0
for row in self.boxes:
if not hasWin:
if row[index].type == type:
nbType += 1
index += 1
if nbType == 3:
hasWin = True
else:
break
if not hasWin:
index = 2
nbType = 0
for row in self.boxes:
if not hasWin:
if row[index].type == type:
nbType += 1
index -= 1
if nbType == 3:
hasWin = True
else:
break
return hasWin