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FEUniqueID.h
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FEUniqueID.h
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#pragma once
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#include <string>
#include <unordered_map>
#include <chrono>
#include <time.h>
#include <random>
#define SINGLETON_PUBLIC_PART(CLASS_NAME) \
static CLASS_NAME& getInstance() \
{ \
if (!Instance) \
Instance = new CLASS_NAME(); \
return *Instance; \
} \
\
~CLASS_NAME();
#define SINGLETON_PRIVATE_PART(CLASS_NAME) \
static CLASS_NAME* Instance; \
CLASS_NAME(); \
CLASS_NAME(const CLASS_NAME &); \
void operator= (const CLASS_NAME &);
#define FE_MAP_TO_STR_VECTOR(map) \
std::vector<std::string> result; \
auto iterator = map.begin(); \
while (iterator != map.end()) \
{ \
result.push_back(iterator->first); \
iterator++; \
} \
\
return result;
namespace FocalEngine
{
class FEUniqueID
{
SINGLETON_PRIVATE_PART(FEUniqueID)
std::string GetUniqueID();
public:
SINGLETON_PUBLIC_PART(FEUniqueID)
// This function can produce ID's that are "unique" with very rare collisions.
// For most purposes it can be considered unique.
// ID is a 24 long string.
std::string GetUniqueHexID();
};
#define UNIQUE_ID FEUniqueID::getInstance()
}