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changelog.txt
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changelog.txt
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v18
- fix hover tank formations (ability to move multiple selected hovers)
- fix pelican ability to shoot while on water
v17
- disable assist build nukes/antinukes as per original total annihilation
- maybe fix for sometimes inability to damage a factory
- fix some floating units inability to take damage from torps
- move core morty to adv kbot lab build menus (was incorrectly in level kbot lab build menu)
- remove krogoth from adv kbot lab build menu (should only be in gantry build menu)
v16
- add unit: arm pelican
- add unit: core morty
- finish core gantry to enable building krogoths
v15
- fix nuke explosion
- replicate TA area damage more accurately
v14
- fix icon paths in factions.lua
- adjust bomber release timing due to revert to OTA cruising alitude
- give core access to arm eagle in lieu of core vulture
- fix wreckage reclaim values
- hook factions to fix issues with undefined faction when constructing user interface for selected units
v13
- change mod icon to core commander because core commander is boss
- alternative strategic icons for some units in lieu of being able to load the custom ones in a sim mod
- give core access to arm adv construction sub in lieu of its own adv construction sub
- fix a few unit formation categories (still many more remain undefined though)
- fix path to debris textures for some units
- fix commander regenrate to match authentic TA regen rate
- revert all aircraft cruising altitude to authentic TA values (missile turrets were unable to kill peepers with Raevn's x2 increase)
v12
- fix for zombie unit-being-built when factory destroyed
v11
- fix missing import for core commander
- add wind data for more maps
- disable arm/core spawn when aeon/sera is selected so that aeon/sera can be used as an AI opponent
- reduce mex footprint for compatibility with supcom maps
- add arm equivalent units to core build menus for many missing core units:
underwater storage, underwater mex, cloaking fusion, flak cannon, floating metal maker, dragons teeth, fort walls, buzzsaw
- increase commander build range by factor of 2 compared to authentic TA
- self destruct units being carried in a transport when the transport is self destructed (thus enabling aerial roach bombing)
- revert atlas/valkyrie cruising altitude to authentic TA values (thus enabling effective aerial roach bombing)
v10
- enable supcom selection priority
- enable FA specific footprint for Commander2x2 and Vehicle3x3 for better formations
- fix crash on cloak
v9
- working with FAF with some features disabled to work as a simple sim mod
v7
- import Raevn's last version