A simple component to integrate AvatarConnect into your A-Frame project. AvatarConnect is an open-source bridge between metaverse experiences and avatar providers.
-
npm
Install npm as this project uses npm as a package manager. NOTE: This installation command requires brew and only runs on Mac.
$ brew install node
- Clone the repo
$ git clone https://github.com/TBD/aframe-avatar-connect-component.git
- Install NPM packages
$ npm install
To integrate the AvatarConnect A-Frame component into your existing project, add the following dependencies in your <head>
tag underneath your A-Frame import.
<script src="https://cdn.jsdelivr.net/npm/@avatarconnect/sdk/dist/index.js"></script>
<script src="https://cdn.jsdelivr.net/npm/@avatarconnect/aframe-avatar-connect-component/dist/aframe-avatar-connect-component.min.js"></script>
Next, you have to add the AvatarConnect component to an entity like the following:
<a-entity avatar-connect></a-entity>
You can add custom properties as stated in properties.
<a-entity avatar-connect="showModal: false"></a-entity>
You can add event listeners to events emitted by AvatarConnect as stated in events.
<script>
document.addEventListener("avatar-connect:avatar-created", (event) => {
console.log("Avatar created with AvatarConnect");
console.log(event);
});
</script>
For development, the AvatarConnect A-Frame component can be seen in an example by starting a local webserver:
# Start development webserver in watch mode (automatically reload if files change)
$ npm run start
Navigate to http://localhost:9000
to choose one of the examples.
- Basic example with IDLE animation for Ready Player Me avatars
For production, the AvatarConnect A-Frame component can be built and minified with the following command:
# Build component in production
$ npm run dist
It builds the app for production to the dist
folder. It contains a minified and non-minified version.
Property | Type | Default value | Description |
---|---|---|---|
bridgeUrl |
string | https://v0.avatarconnect.org | bridgeUrl defines the base url of the AvatarConnect bridge (useful if a self hosted version is used) |
maxHeight |
number | 610 | maxHeight defines the maximum height of the modal from AvatarConnect |
maxWidth |
number | 800 | maxWidth defines the maximum width of the modal from AvatarConnect |
padding |
number | 6 | padding defines the inner padding of the modal from AvatarConnect |
showModal |
boolean | true | showModal determines if the modal should be shown on initialization |
configuration |
json | [["ready-player-me", { gateway: "mona" }], "meebits"] | configuration defines which AvatarProviders are used within AvatarConnect. As the different providers require different configuration a JSON object is used for now. |
Event | Description | Example payload |
---|---|---|
avatar-connect:show-modal |
Emitted when the modal opened up | null |
avatar-connect:close-modal |
Emitted when the modal is closed | null |
avatar-connect:avatar-received |
Emitted when the AvatarConnect bridge has responded with an avatar | { avatar: { format: 'glb', type: 'humanoid', uri: 'https://d1a370nemizbjq.cloudfront.net/64144f87-52ad-4eb7-be05-c2d05078fe91.glb', metadata: null, provider: 'readyplayerme', version: '1.0.0' } |
avatar-connect:avatar-created |
Emitted when the avatar component is placed in the scene and displays the current avatar | { avatar: { format: 'glb', type: 'humanoid', uri: 'https://d1a370nemizbjq.cloudfront.net/64144f87-52ad-4eb7-be05-c2d05078fe91.glb', metadata: null, provider: 'readyplayerme', version: '1.0.0' } |
Each avatar provider can provide a custom module to extend the generalized functionality of AvatarConnect. E.g., use different rigging for different providers as their bone structure differs from each other. Feel free to contribute your very own provider module, please check Contributing for further instructions. A provider module is a function that receives the Avatar element avatarEl
as a parameter and additionally gets access to the context of the component bind to this
, specifically to this.data
. To illustrate, here is an example adding a custom idle animation to ReadyPlayerMe avatars by using the rig-animation component:
const PROVIDER_LOADERS = {
"ready-player-me": function (avatarEl) {
avatarEl.setAttribute("rig-animation", {
remoteId:
this.data.metadata.outfitGender === "masculine"
? "animated-m"
: "animated-f",
clip: "IDLE",
loop: "repeat",
crossFadeDuration: 0,
});
},
};
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/amazing-feature
) - Commit your Changes (
git commit -m 'add some amazing feature'
) - Push to the Branch (
git push origin feature/amazing-feature
) - Open a Pull Request
Distributed under the MIT License. See LICENSE.txt
for more information.
Benedikt Wölk - @web3woelk - [email protected]
Tobias Petrasch - @TPetrasch - [email protected]