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Oculus Crash with Distant Horizons 2.2.0-a #683
Comments
I'm not going to your random ahh links scammers |
Hello. (Sorry for the bad writing, I have to improve) Note :
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Thanks, downgrading worked |
Having same issue as well, is there any plan on updating the oculus version for matching with newest version of DH? |
Also having this issue. This is pretty unfortunate since Oculus is really the only way to have shaders on Forge 1.20.1 and DH 2.2.0 fixes some pretty annoying bugs. |
Yes it is sad, but they know this issue and will fix it (someday). For now, only downgrading Oculus or Distant Horizon mod fix this issue. |
Can someone recommend me a version combination of DH and Oculus that allow any shaders to work correctly? I have been trying different version combinations along with different shader packs but keep getting random artifacts when Shaders are applied |
For now on Forge 1.20.1 you can use Oculus mc1.20.1-1.7.0 & Distant Horizons 2.1.2-a. It's working fine. |
Just tried this combination and it works. Thanks a lot
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This will most likely not be fixed in any time soon, since the author hasn't made any contributions since the early April. |
Some issue |
Recently there was a life-saving pull request: #702 . |
Will be fixed in a future release |
Minecraft Version
Forge 1.20.1
Oculus Version
1.7.0
Rubidium / Embeddium Version
Embeddium 0.3.30
Operating System
Windows 11
What is your GPU?
Nvidia RTX 4070
Java Version
jdk 17
Reproduction Steps
Crash Report file and latest.log
Full modpack:
debug.log
latest.log
Just oculus, embeddium, distant horizon:
debug.log
latest.log
Additional context
Issue reported to Distant Horizon as well:
https://gitlab.com/jeseibel/distant-horizons/-/issues/789
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