Fixes:
- Items can be purchased as expected at RipperDocs such as the tech decks and mods
- Mods can now be equipped to the tech decks and seem to function as expected
- When a drone is manually spawned via console commands, quickhacks function as expected
- Robots now get into the cars and fight while driving
- No longer throw REDSCRIPT compilation errors on launch
Bugs:
- Tech deck mods work, but are misnamed as Berserks
- Drones DO NOT SPAWN when crafted, which means that behavioral items are difficult/impossible to test (manual spawning is iffy)
- ALL drones get into the cars...even the flying ones. Causes cars to be destroyed when larger robots enter them
- Crash on fast travel relating to legacy saving issues
Suggested fixes, that were unable to be implemented:
- Rework spawning to use Codeware instead of legacy brute-force LUA script
- Save robots between sessions via Codeware to prevent CTD on load (see Appearance Menu Mod for details)
- Change from crafting drones to a grenade (to be purchased at vendor). When grenade is thrown, vehicle summon arrives with robots / drones (behemoth for Octant / mechs, Meridith Stout car for robots / Wyverns). This also prevents robots from following into interiors.