diff --git a/code/game/objects/structures/mystery_box.dm b/code/game/objects/structures/mystery_box.dm index ab8a25f04c6..44b8cdb2b34 100644 --- a/code/game/objects/structures/mystery_box.dm +++ b/code/game/objects/structures/mystery_box.dm @@ -22,9 +22,7 @@ GLOBAL_LIST_INIT(mystery_box_guns, list( /obj/item/gun/energy/lasercannon, /obj/item/gun/energy/recharge/ebow/large, /obj/item/gun/energy/e_gun, - /obj/item/gun/energy/e_gun/advtaser, /obj/item/gun/energy/e_gun/nuclear, - /obj/item/gun/energy/e_gun/turret, /obj/item/gun/energy/laser, /obj/item/gun/energy/laser/hellgun, /obj/item/gun/energy/laser/captain, @@ -34,17 +32,17 @@ GLOBAL_LIST_INIT(mystery_box_guns, list( /obj/item/gun/ballistic/revolver/mateba, /obj/item/gun/ballistic/automatic/pistol/deagle/camo, /obj/item/gun/ballistic/automatic/pistol/suppressed, - /obj/item/gun/energy/pulse/carbine, - /obj/item/gun/energy/pulse/pistol, + /obj/item/gun/energy/pulse/carbine/taserless, + /obj/item/gun/energy/pulse/pistol/taserless, /obj/item/gun/ballistic/shotgun/lethal, /obj/item/gun/ballistic/shotgun/automatic/combat, - /obj/item/gun/ballistic/shotgun/bulldog, + /obj/item/gun/ballistic/shotgun/bulldog/unrestricted, /obj/item/gun/ballistic/rifle/boltaction, /obj/item/gun/ballistic/automatic/ar, - /obj/item/gun/ballistic/automatic/proto, - /obj/item/gun/ballistic/automatic/c20r, - /obj/item/gun/ballistic/automatic/l6_saw, - /obj/item/gun/ballistic/automatic/m90, + /obj/item/gun/ballistic/automatic/proto/unrestricted, + /obj/item/gun/ballistic/automatic/c20r/unrestricted, + /obj/item/gun/ballistic/automatic/l6_saw/unrestricted, + /obj/item/gun/ballistic/automatic/m90/unrestricted, /obj/item/gun/ballistic/automatic/tommygun, /obj/item/gun/ballistic/automatic/wt550, /obj/item/gun/ballistic/rifle/sniper_rifle, @@ -72,15 +70,11 @@ GLOBAL_LIST_INIT(mystery_magic, list( /obj/item/gun/magic/wand/arcane_barrage/blood, /obj/item/gun/magic/wand/fireball, /obj/item/gun/magic/wand/resurrection, - /obj/item/gun/magic/wand/death, - /obj/item/gun/magic/wand/polymorph, /obj/item/gun/magic/wand/teleport, /obj/item/gun/magic/wand/door, /obj/item/gun/magic/wand/nothing, /obj/item/storage/belt/wands/full, /obj/item/gun/magic/staff/healing, - /obj/item/gun/magic/staff/change, - /obj/item/gun/magic/staff/animate, /obj/item/gun/magic/staff/chaos, /obj/item/gun/magic/staff/door, /obj/item/gun/magic/staff/honk, @@ -89,7 +83,6 @@ GLOBAL_LIST_INIT(mystery_magic, list( /obj/item/gun/magic/staff/flying, /obj/item/gun/magic/staff/babel, /obj/item/singularityhammer, - /obj/item/mod/control/pre_equipped/enchanted, /obj/item/runic_vendor_scepter, )) diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index a589594d796..fc21f726b3f 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -59,6 +59,9 @@ /obj/item/gun/energy/pulse/carbine/loyalpin pin = /obj/item/firing_pin/implant/mindshield +/obj/item/gun/energy/pulse/carbine/taserless + ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/laser) + /obj/item/gun/energy/pulse/destroyer name = "pulse destroyer" desc = "A heavy-duty energy rifle built for pure destruction." @@ -79,6 +82,9 @@ inhand_icon_state = "gun" cell_type = /obj/item/stock_parts/cell/pulse/pistol +/obj/item/gun/energy/pulse/pistol/taserless + ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/laser) + /obj/item/gun/energy/pulse/pistol/loyalpin pin = /obj/item/firing_pin/implant/mindshield