diff --git a/bugfixes/type2/missilespawnbuildings.rst b/bugfixes/type2/missilespawnbuildings.rst index 123992f0..6cff1a93 100644 --- a/bugfixes/type2/missilespawnbuildings.rst +++ b/bugfixes/type2/missilespawnbuildings.rst @@ -5,9 +5,9 @@ ======================================= Buildings were able to use :tag:`Spawns` logic only as long as the spawned -:type:`AircraftType` had :tag:`MissileSpawn=no` set, thus could only spawn +:type:`AircraftType` had :tag:`Locomotor≠{B7B49766-E576-11d3-9BD9-00104B972FE8}` set, thus could only spawn aircraft like the Destroyer and the Aircraft Carrier. If a building were to spawn a missile, the game would crash. :game:`Ares` fixed the missile handling -and thus :tag:`MissileSpawn=yes` no longer crashes the game. +and thus :tag:`Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}` no longer crashes the game. .. versionadded:: 1.0