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.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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<Properties StartupConfiguration="{2428A65E-4DE7-C1CE-7791-E93EAF9105EE}|">
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/CarController.cs">
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<Files>
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<File FileName="Assets/Scripts/CarController.cs" Line="6" Column="27" />
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</Files>
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<Pads>
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<Pad Id="ProjectPad">
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<State name="__root__">
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<Node name="UpsideDownCarRace" expanded="True">
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<Node name="Assets" expanded="True" selected="True">
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<Node name="Scripts" expanded="True" />
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</Node>
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</Node>
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</State>
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</Pad>
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</Pads>
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</MonoDevelop.Ide.Workbench>
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<MonoDevelop.Ide.DebuggingService.PinnedWatches />
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<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
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<MonoDevelop.Ide.ItemProperties.Assembly-CSharp PreferredExecutionTarget="240a959e-b99e-4ed5-9cf2-3471e506741f" />
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
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<BreakpointStore />
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</MonoDevelop.Ide.DebuggingService.Breakpoints>
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<MultiItemStartupConfigurations />
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</Properties>

.vs/UpsideDownCarRace/xs/project-cache/Assembly-CSharp-Debug.json

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.vs/UpsideDownCarRace/xs/project-cache/Assembly-CSharp-Editor-Debug.json

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.vsconfig

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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}

Assembly-CSharp-Editor.csproj

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Assembly-CSharp.csproj

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Assets/Audio.meta

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Assets/Audio/Boost.wav

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Assets/Audio/Boost.wav.meta

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