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The current projects are configured to build using 10.6 and later using gcc's c++ library.
The player works fine when compiled using clang's library along with 10.7 as minimum version. I would like to add support for the clang version (I'm in a project dependent on that c++ implementation already).
I'm willing to do the work, but wanted to discuss how first. I was considering new targets for the OSX clang with a minimum OS of 10.7, so none of the existing setups change. This ends up with double the OSX targets though, and there are already a lot.
I wanted to discuss options before actually doing anything, so that everyone is on the same page.
The text was updated successfully, but these errors were encountered:
we' using clang c++ library and 10.7 asa minimum internally and it works fine as you said.
What probably needs to be done is to just set up the project's xcconfig files to use 10.7 as a minimum and clang as a default. I don't think new targets are needed, each project that integrates the library's source code can control the setting via xcconfig files. Or did I misunderstand something?
The current projects are configured to build using 10.6 and later using gcc's c++ library.
The player works fine when compiled using clang's library along with 10.7 as minimum version. I would like to add support for the clang version (I'm in a project dependent on that c++ implementation already).
I'm willing to do the work, but wanted to discuss how first. I was considering new targets for the OSX clang with a minimum OS of 10.7, so none of the existing setups change. This ends up with double the OSX targets though, and there are already a lot.
I wanted to discuss options before actually doing anything, so that everyone is on the same page.
The text was updated successfully, but these errors were encountered: