Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Block of Random draws really dark even with large strength #10

Open
BHill96 opened this issue Oct 8, 2020 · 2 comments
Open

Block of Random draws really dark even with large strength #10

BHill96 opened this issue Oct 8, 2020 · 2 comments
Labels
bug Something isn't working

Comments

@BHill96
Copy link
Contributor

BHill96 commented Oct 8, 2020

No description provided.

@BHill96 BHill96 added the bug Something isn't working label Oct 8, 2020
@BHill96
Copy link
Contributor Author

BHill96 commented Oct 12, 2020

So in general the coloring of features pre-sim needs to be rethought, because if I set the strengths of something as (1,0,0), I cannot see it in the current view.

@markstock
Copy link
Collaborator

Right - when using an axis-aligned parallel projection, the shader colors by the orientation of the strength vector: into or out of the screen (like in Omega2D). Soon we will have a 3D, perspective view, and that system will no longer be relevant.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants