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Can be done with built-in MonoGame functions.
Render the canvas to a render target then call SaveToPng. For example:
SaveToPng
DateTime now = DateTime.Now; int year = now.Year; int month = now.Month; int day = now.Day; string name = $"{year}-{month}-{day}"; string imageName = $"{name}.png"; using Stream file = File.OpenWrite(GetPath(imageName)); _r.SaveAsPng(file, _width, _height);
Was done in MotivationTracker.
The text was updated successfully, but these errors were encountered:
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Can be done with built-in MonoGame functions.
Render the canvas to a render target then call
SaveToPng
. For example:Was done in MotivationTracker.
The text was updated successfully, but these errors were encountered: