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This repository has been archived by the owner on Jan 4, 2023. It is now read-only.
This is a feature to define on which coordinates a mouse click (left, right, middle, etc.) shall occur.
The user shall enter values for the x and y coordinates and the according mouse click.
Then a real controller button can be used to click on a certain position on screen (e.g. to open a menu)
Additionally the "mouse coordinates" can be available for the advanced slots.
GUIs in certain games have several on-screen buttons. A toggle between them (means a toggle between the different mouse coordinates) would help to make a switch for the controller.
The text was updated successfully, but these errors were encountered:
As an alternative/workaround you could assign the button to an unused or nonexistent key (like F13-F24) and use AutoHotkey to perform the click. In AHK its as simple as: F13::Click, left, x, y
This is a feature to define on which coordinates a mouse click (left, right, middle, etc.) shall occur.
The user shall enter values for the x and y coordinates and the according mouse click.
Then a real controller button can be used to click on a certain position on screen (e.g. to open a menu)
Additionally the "mouse coordinates" can be available for the advanced slots.
GUIs in certain games have several on-screen buttons. A toggle between them (means a toggle between the different mouse coordinates) would help to make a switch for the controller.
The text was updated successfully, but these errors were encountered: