-
Notifications
You must be signed in to change notification settings - Fork 7
/
deck.py
88 lines (76 loc) · 2.77 KB
/
deck.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Telegram bot to play UNO in group chats
# Copyright (c) 2016 Jannes Höke <[email protected]>
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from random import shuffle
import logging
import card as c
from card import Card
from errors import DeckEmptyError
class Deck(object):
""" This class represents a deck of cards """
def __init__(self):
self.cards = list()
self.graveyard = list()
self.logger = logging.getLogger(__name__)
self.logger.debug(self.cards)
def shuffle(self):
"""Shuffles the deck"""
self.logger.debug("Shuffling Deck")
shuffle(self.cards)
def draw(self):
"""Draws a card from this deck"""
try:
card = self.cards.pop()
self.logger.debug("Drawing card " + str(card))
return card
except IndexError:
if len(self.graveyard):
while len(self.graveyard):
self.cards.append(self.graveyard.pop())
self.shuffle()
return self.draw()
else:
raise DeckEmptyError()
def dismiss(self, card):
"""Returns a card to the deck"""
if card.special:
card.color = None
self.graveyard.append(card)
def _fill_classic_(self):
# Fill deck with the classic card set
self.cards.clear()
for color in c.COLORS:
for value in c.VALUES:
self.cards.append(Card(color, value))
if not value == c.ZERO:
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(4):
self.cards.append(Card(None, None, special=special))
self.shuffle()
def _fill_wild_(self):
# Fill deck with a wild card set
self.cards.clear()
for color in c.COLORS:
for value in c.WILD_VALUES:
for _ in range(4):
self.cards.append(Card(color, value))
for special in c.SPECIALS:
for _ in range(6):
self.cards.append(Card(None, None, special=special))
self.shuffle()