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playerMovement.cs
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playerMovement.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class playerMovement : MonoBehaviour
{
public AudioClip playerJump,itemCollected,youLose,youWin;
public AudioSource audioSrc;
public GameObject musicaDeFundo;
public static string audioName;
public Animator ganhou;
public Animator gameOver;
private Animator anim;
public GameObject cam;
string valueItems;
string valueItems2;
string valueItems3;
public Text itensColetados;
private int itemsCollected3 = 0;
private int itemsCollected = 0;
private int itemsCollected2 = 0;
private bool isGrounded = true;
public Rigidbody2D rb;
private float jumForce = 8;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
itensColetados.color = new Color(255, 0, 0, 255);
}
// Update is called once per frame
void Update()
{
HeWin();
Walk();
valueItems = Mathf.Floor(itemsCollected).ToString("0");
valueItems2 = Mathf.Floor(itemsCollected2).ToString("0");
valueItems3 = Mathf.Floor(itemsCollected3).ToString("0");
Jump();
UpdateNumberOfItems();
}
void HeWin()
{
if (itemsCollected >= 8 || itemsCollected2 >= 17 || itemsCollected3 >= 20)
{
PlaySound("youWin");
ganhou.SetBool("IsOpen", true);
Time.timeScale = 0;
}
}
void Jump()
{
if (isGrounded)
{
if (DialogueTrigger.andar == false)
{
Debug.Log("entrou aqui");
if (Input.touchCount > 0 && DialogueManager.canJump == true || Input.GetButton("Fire1") && DialogueManager.canJump == true )
{
PlaySound("jump");
isGrounded = false;
rb.AddForce(Vector2.up * jumForce, ForceMode2D.Impulse);
anim.SetBool("IsJumping", true);
}
}
}
}
public void PlaySound(string clip)
{
if (clip == "jump")
{
audioSrc.PlayOneShot(playerJump);
}
if (clip == "gotItem")
{
audioSrc.PlayOneShot(itemCollected);
}
if (clip == "youLose")
{
audioSrc.PlayOneShot(youLose);
}
if (clip == "youWin")
{
Destroy(musicaDeFundo);
audioSrc.PlayOneShot(youWin);
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if(collision.gameObject.tag == "ground" )
{
anim.SetBool("IsJumping", false);
isGrounded = true;
Debug.Log("chao");
}
if (collision.gameObject.tag == "enemy" || collision.gameObject.tag == "lava" || collision.gameObject.tag == "agua")
{
PlaySound("youLose");
gameOver.SetBool("IsOpen", true);
Time.timeScale = 0;
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "item")
{
PlaySound("gotItem");
Destroy(collision.gameObject);
itemsCollected++;
}
if (collision.gameObject.tag == "itens2")
{
PlaySound("gotItem");
Destroy(collision.gameObject);
itemsCollected2++;
}
if (collision.gameObject.tag == "itens3")
{
PlaySound("gotItem");
Destroy(collision.gameObject);
itemsCollected3++;
}
}
void UpdateNumberOfItems()
{
if (SceneManager.GetActiveScene().name == "Fase1")
{
itensColetados.text = "Peças coletadas: " + valueItems + "/8";
}
if (SceneManager.GetActiveScene().name == "Fase2")
{
itensColetados.text = "Coletados: " + valueItems2 + "/17";
}
if (SceneManager.GetActiveScene().name == "Fase3")
{
itensColetados.text = "Coletadas: " + valueItems3 + "/20";
}
}
public void Walk()
{
if(DialogueTrigger.andar == true)
{
anim.SetBool("SlowWalking", true);
transform.Translate(Vector2.right * 1 * Time.deltaTime);
}
if (DialogueTrigger.andar == false)
{
anim.SetBool("SlowWalking", false);
}
}
}