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MenuAudio.cs
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MenuAudio.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuAudio : MonoBehaviour
{
bool tocarAudio = true;
private static MenuAudio instance = null;
public static MenuAudio Instance
{
get
{
return instance;
}
}
// Start is called before the first frame update
void Awake()
{
if (tocarAudio)
{
if (instance != null && instance != this)
{
Destroy(this.gameObject);
return;
}
else
{
instance = this;
}
DontDestroyOnLoad(this.gameObject);
}
else
{
gameObject.SetActive(false);
}
}
// Update is called once per frame
void Update()
{
/* if (SceneManager.GetActiveScene().name != "MainMenu" && SceneManager.GetActiveScene().name != "SelectScreen" && SceneManager.GetActiveScene().name != "OsRangers")
{
Destroy(this.gameObject);
tocarAudio = false;
//Debug.Log(tocarAudio);
} */
}
}