From bcba0b65c357cdc76ab0cc091148933f788ee7fc Mon Sep 17 00:00:00 2001 From: Melo88 Date: Thu, 18 Feb 2016 18:59:24 +0100 Subject: [PATCH] CustomMod - Save When use the checkbox "Custom Mod", you can save it and load it later without put the "custom mod" again. --- Source Code/SteamCMD GUI/MainMenu.vb | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/Source Code/SteamCMD GUI/MainMenu.vb b/Source Code/SteamCMD GUI/MainMenu.vb index 2dc7d27..835147d 100644 --- a/Source Code/SteamCMD GUI/MainMenu.vb +++ b/Source Code/SteamCMD GUI/MainMenu.vb @@ -711,8 +711,13 @@ Public Class MainMenu .WriteStartElement("Server-Config") - .WriteStartElement("Mod") - .WriteString(ModList.Text) + If ModList.Enabled = False Then + .WriteStartElement("CustomMod") + .WriteString(CustomModTextBox.Text) + Else + .WriteStartElement("Mod") + .WriteString(ModList.Text) + End If .WriteEndElement() .WriteStartElement("HostName") @@ -786,6 +791,10 @@ Public Class MainMenu 'Define the game with ModList.Text ModList_SelectedIndex() End If + If (XmlConfig.Name = "CustomMod") Then + CustomModTextBox.Text = XmlConfig.ReadInnerXml.ToString + CustomModCheckBox.Checked = True + End If If (XmlConfig.Name = "Map") Then MapList.Enabled = True ServerMap = XmlConfig.ReadInnerXml.ToString()