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[Feature]: Investigate Perf Wins From Custom HashTables #309

Description

Feature Description

See if we can learn anything from the Java world: https://sooniln.github.io/posts/hashmap-benchmarks-2026/ and provide any custom hash tables for Unity that might provide higher perf for common gamedev scenarios?

Use Case / Motivation

Cooler, faster, data structures for common gamedev patterns.

Proposed Solution

Research, red-green+perf test, implement only things that are clear wins.

Alternatives Considered

Don't do it.

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