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KerbalChangelog.csproj
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KerbalChangelog.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{97EEA329-3D97-4352-B1E6-C05EA540D637}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>KerbalChangelog</RootNamespace>
<AssemblyName>KerbalChangelog</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="mscorlib">
<HintPath>..\..\..\kspdlls\1.8.1\mscorlib.dll</HintPath>
</Reference>
<Reference Include="System.Core">
<HintPath>..\..\..\kspdlls\1.8.1\System.Core.dll</HintPath>
</Reference>
<Reference Include="System">
<HintPath>..\..\..\kspdlls\1.8.1\System.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\kspdlls\latest\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\kspdlls\latest\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\kspdlls\latest\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\kspdlls\latest\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\kspdlls\latest\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\kspdlls\latest\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\kspdlls\latest\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\..\kspdlls\latest\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\..\kspdlls\latest\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\..\kspdlls\latest\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ChangelogController.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Changelog.cs" />
<Compile Include="ChangeSet.cs" />
<Compile Include="ChangeSetAddStatus.cs" />
<Compile Include="Change.cs" />
<Compile Include="ChangelogVersion.cs" />
<Compile Include="WindowConstants.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>