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Design and implement the fxgl-ai module #680

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2 of 4 tasks
AlmasB opened this issue Oct 16, 2019 · 2 comments
Open
2 of 4 tasks

Design and implement the fxgl-ai module #680

AlmasB opened this issue Oct 16, 2019 · 2 comments
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codefest23-24 difficulty:hard Time-consuming / with API design elements type:new feature Adding a feature that isn't currently present

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@AlmasB
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AlmasB commented Oct 16, 2019

Functionality to restore:

  • Pathfinding
  • Maze generation
  • Btrees
  • GOAP

Possibly decision trees?

@AlmasB AlmasB added type:new feature Adding a feature that isn't currently present difficulty:hard Time-consuming / with API design elements labels Oct 16, 2019
@AlmasB AlmasB added the in progress On-going / being worked on label Dec 13, 2019
@AlmasB AlmasB self-assigned this Mar 28, 2020
@AlmasB AlmasB removed the difficulty:hard Time-consuming / with API design elements label Jul 30, 2020
@ArturStokkeland
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I will implement BTrees for the AI module

@AlmasB
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AlmasB commented Nov 12, 2020

@ArturStokkeland there is some base code to work with, which originally comes from gdxAI. The task is to remove complex use cases and only keep the general use case, adapted to work with FXGL.

@AlmasB AlmasB added codefest23-24 and removed in progress On-going / being worked on labels Feb 18, 2024
@AlmasB AlmasB added the difficulty:hard Time-consuming / with API design elements label Feb 18, 2024
@AlmasB AlmasB removed their assignment Feb 20, 2024
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Labels
codefest23-24 difficulty:hard Time-consuming / with API design elements type:new feature Adding a feature that isn't currently present
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