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Layout.go
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Layout.go
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package giu
const (
// Auto is used to widget.Size to indicate height or width to occupy available spaces.
Auto float32 = -1
)
// Widget is a base unit of giu rendering system.
// each widget just needs to implement Build method which is called,
// when widget needs to be rendered.
type Widget interface {
Build()
}
var (
_ Widget = Layout{}
_ Splitable = Layout{}
)
// Layout is a set of widgets. It implements Widget interface so
// Layout can be used as a widget.
type Layout []Widget
// Build implements Widget interface.
func (l Layout) Build() {
for _, w := range l {
if w != nil {
w.Build()
}
}
}
// Splitable is implemented by widgets, which can be split (ranged)
// Layout implements Splitable.
type Splitable interface {
Range(func(w Widget))
}
// Range ranges over the Layout, calling rangeFunc
// on each loop iteration.
func (l Layout) Range(rangeFunc func(Widget)) {
for _, w := range l {
if splitable, canRange := w.(Splitable); canRange {
splitable.Range(rangeFunc)
continue
}
rangeFunc(w)
}
}