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Element.cpp
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Element.cpp
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#include "Element.hpp"
#include "NetLogger.hpp"
#include "Inventory.hpp"
extern NetLogger* g_ProtectionServer;
//being replaced with ElementBase class!
bool Element::IsLabelOnScreen(std::wstring label)
{
auto allElements = GetScreenElements();
for each (ElementBase* eb in allElements)
{
if (eb->GetLabel() == label)
{
return true;
}
}
for each(auto n in allElements)
delete n;
return false;
}
bool Element::IsSubstringLabelOnScreen(std::wstring label)
{
auto allElements = GetScreenElements();
for each (ElementBase* eb in allElements)
{
if (eb->GetLabel().find(label) != string::npos)
{
return true;
}
}
for each(auto n in allElements)
delete n;
return false;
}
bool Element::HasLabel(UINT64 ElementAddress, std::wstring wsLabel)
{
if (ElementAddress == NULL)
return false;
std::wstring label = GetLabel(ElementAddress);
if (wsLabel == label)
return true;
else
return false;
}
wchar_t* Element::GetLabel(UINT64 ElementAddress)
{
if (ElementAddress == NULL)
return NULL;
auto NextPtr = DereferenceSafe<UINT64>(ElementAddress + Offsets::Element::Label);
auto labelCharCount = DereferenceSafe<UINT32>(ElementAddress + Offsets::Element::LabelCharacterCount);
if (labelCharCount > 0 && labelCharCount < 60)
{
if (NextPtr)
{
UINT64 PtrLabel = NextPtr + Offsets::Element::Label_2;
if (DereferenceSafe<UINT64>(PtrLabel) != NULL)
{
__try
{
wchar_t* pLabel = reinterpret_cast<wchar_t*>(PtrLabel);
if (wcslen(pLabel) == labelCharCount)
{
//wprintf(L"%s\n", pLabel);
return pLabel;
}
else
{
UINT64 PtrLabel = DereferenceSafe<UINT64>(NextPtr + Offsets::Element::Label_2);
if (PtrLabel != NULL)
{
wchar_t* pLabel = reinterpret_cast<wchar_t*>(PtrLabel);
if (wcslen(pLabel) == labelCharCount)
{
//wprintf(L"%s\n", pLabel);
return pLabel;
}
}
}
}
__except (EXCEPTION_EXECUTE_HANDLER)
{
return NULL;
}
}
}
else
{
return NULL;
}
}
return NULL;
}
void Element::PrintHoveredElements()
{
UINT64 HoverElementAddr = 0;
UINT64 poeBase = (UINT64)GetModuleHandleA(NULL);
while (true)
{
UINT64 StatePtr = DereferenceSafe<UINT64>(poeBase + g_ProtectionServer->Offsets[1]);
if (StatePtr != NULL)
{
UINT64 copyHoverElement = HoverElementAddr;
HoverElementAddr = DereferenceSafe<UINT64>(StatePtr + Offsets::IngameState::UIHoveredElement);
if (HoverElementAddr != NULL && HoverElementAddr != copyHoverElement) //mouse is over some element, use copy to prevent spamming
{
UINT64 ChildListAddr = DereferenceSafe<UINT64>(HoverElementAddr + Offsets::Element::ChildsOffset);
UINT64 ChildListEndingAddr = DereferenceSafe<UINT64>(HoverElementAddr + Offsets::Element::ChildEndOffset);
int nElements = (ChildListEndingAddr - ChildListAddr) / sizeof(UINT64);
if (nElements == 1 || nElements == 2) //2 is an item with sockets, 1 is a nonsockets item
{
UINT64 EntityAddr = DereferenceSafe<UINT64>(HoverElementAddr + Inventory::EntityOffset);
if (EntityAddr != NULL)
{
int inventoryX = DereferenceSafe<int>(HoverElementAddr + Inventory::CellXOffset);
int inventoryY = DereferenceSafe<int>(HoverElementAddr + Inventory::CellYOffset);
int sizeX = DereferenceSafe<int>(HoverElementAddr + Inventory::CellWidthOffset);
int sizeY = DereferenceSafe<int>(HoverElementAddr + Inventory::CellHeightOffset);
Item* im = new Item();
im->CellX = inventoryX;
im->CellY = inventoryY;
im->Height = sizeY;
im->Width = sizeX;
im->StashPage = 0;
im->MemoryAddress = HoverElementAddr;
im->ItemEnt = new Entity(EntityAddr);
im->InventoryEntityId = DereferenceSafe<UINT32>(HoverElementAddr + Inventory::EntityIdOffset);
if (im->ItemEnt->GetComponentAddress("Mods") > 0)
{
std::wstring namePtr = Mods::GetUniqueName(im->ItemEnt);
wprintf(L"Item Unique Name: %s\n", namePtr.c_str());
im->UniqueName = std::wstring(namePtr);
}
if (im->ItemEnt->GetComponentAddress("Base") != NULL)
{
wstring name = Base::GetBaseName(im->ItemEnt);
if (!name.empty())
{
im->BaseName = wstring(name);
wprintf(L"Base name: %s\n", name.c_str());
}
}
if (im->ItemEnt->GetComponentAddress("Stack") > NULL)
{
im->stackSize = Stack::GetStackSize(im->ItemEnt);
printf("Stack size: %d\n", im->stackSize);
}
else
{
im->stackSize = 1;
printf("Stack size: %d\n", im->stackSize);
}
if (!im->BaseName.empty())
{
if (!im->UniqueName.empty())
{
im->FullName = im->UniqueName + L" " + im->BaseName;
}
else
{
im->FullName = im->BaseName;
}
}
wprintf(L"Item Name: %s\n", im->FullName.c_str());
wprintf(L"X,Y: %d, %d \n", im->CellX, im->CellY);
}
}
}
}
else
{
Sleep(2000);
}
Sleep(1000);
}
}
std::list<ElementBase*> Element::GetScreenElements() //working: gets all elements on screen (ex Label found: Dannig, Warrior Skald, Label found: Tane Octavius, Label found: Niko, Master of the Depths)
{
auto poeBase = (UINT64)GetModuleHandleA(NULL);
auto StatePtr = DereferenceSafe<UINT64>(poeBase + g_ProtectionServer->Offsets[1]);
std::list<ElementBase*> gameElements;
auto RootElement = 0, ChildElementList = 0;
if (StatePtr != NULL)
{
UINT64 UIRoot = StatePtr + Offsets::IngameState::IngameUI;
UIRoot = DereferenceSafe<UINT64>(UIRoot);
auto RootElement = new ElementBase(UIRoot);
gameElements.push_back(RootElement);
if (UIRoot != NULL)
{
auto RootElement = UIRoot;
if (RootElement != NULL) //todo: clean up the process of getting child elements
{
auto ChildElementList = DereferenceSafe<UINT64>(RootElement + Offsets::Element::ChildsOffset);
auto ChildElementEnd = DereferenceSafe<UINT64>(RootElement + Offsets::Element::ChildEndOffset);
UINT nElements = (ChildElementEnd - ChildElementList) / sizeof(UINT64);
if (nElements > 100)
{
if (nElements > 10) //screen seems to be the 7th in the list? not always....
{
auto labelsElement = DereferenceSafe<UINT64>(ChildElementList + 0x30); //7th
auto FinalChildElementList = DereferenceSafe<UINT64>(labelsElement + Offsets::Element::ChildsOffset);
auto FinalChildElementEnd = DereferenceSafe<UINT64>(labelsElement + Offsets::Element::ChildEndOffset);
auto nElements = (FinalChildElementEnd - FinalChildElementList) / sizeof(UINT64);
auto labelsElement2 = DereferenceSafe<UINT64>(FinalChildElementList);
FinalChildElementList = DereferenceSafe<UINT64>(labelsElement2 + Offsets::Element::ChildsOffset);
FinalChildElementEnd = DereferenceSafe<UINT64>(labelsElement2 + Offsets::Element::ChildEndOffset);
nElements = (FinalChildElementEnd - FinalChildElementList) / sizeof(UINT64);
for (int i = 0; i < nElements; i++)
{
auto ChildElement = DereferenceSafe<UINT64>(FinalChildElementList + (i * sizeof(UINT64)));
auto _element = new ElementBase(ChildElement);
auto label = GetLabel(ChildElement);
if (label != NULL)
{
if (wcslen(label) > 0) //finally, we found the label. add it to the element
{
_element->SetLabel(label);
}
}
gameElements.push_back(_element);
int j = 0;
}
}
}
}
}
}
else
{
printf("IngameState Ptr::UI was NULL.\n");
}
return gameElements;
}
//base/noElement contains 2 parents to inventory
UINT64 Element::GetChildElement(UINT64 StartingElement)
{
if (StartingElement != NULL)
{
UINT64 ChildElementList = DereferenceSafe<UINT64>(StartingElement + Offsets::Element::ChildsOffset);
UINT64 ChildElementEnd = DereferenceSafe<UINT64>(StartingElement + Offsets::Element::ChildEndOffset);
UINT nElements = (ChildElementEnd - ChildElementList) / sizeof(UINT64);
if (ChildElementList == ChildElementEnd)
nElements = 0;
printf("nElements: %d\n", nElements);
printf("ChildElementList: %llX\n", ChildElementList);
printf("ChildElementEnd: %llX\n", ChildElementEnd);
for (int i = 0; i < nElements; i++)
{
UINT64 ChildElement = DereferenceSafe<UINT64>(ChildElementList + (i * sizeof(UINT64)));
while (ChildElement != NULL && (ChildElement > 0x10000000000 && ChildElement < 0x30000000000))
{
UINT64 EntityAddr = DereferenceSafe<FLOAT>(ChildElement + Inventory::EntityOffset);
if (EntityAddr != NULL)
{
Entity* e = new Entity(EntityAddr);
printf("\tChild Element at: %llX (Entity %llX)\n", ChildElement, EntityAddr);
}
else
{
printf("\tChild Element at: %llX \n", ChildElement);
}
ChildElement = GetChildElement(ChildElement);
}
}
}
return NULL;
}
UINT64 Element::GetChildElementAtIndex(UINT64 Element, int index)
{
if (Element == NULL)
return 0;
UINT64 ChildElementList = DereferenceSafe<UINT64>(Element + Offsets::Element::ChildsOffset);
UINT64 ChildElementEnd = DereferenceSafe<UINT64>(Element + Offsets::Element::ChildEndOffset);
UINT nElements = (ChildElementEnd - ChildElementList) / sizeof(UINT64);
if (index > nElements)
return 0;
return DereferenceSafe<UINT64>(ChildElementList + (index * sizeof(UINT64)));
}
unsigned int Element::GetElementId(UINT64 ElementAddr)
{
if (ElementAddr == NULL)
return 0;
return DereferenceSafe<unsigned int>(ElementAddr + Inventory::EntityIdOffset);
}
Entity* Element::GetEntityAt(UINT64 ElementBase)
{
return NULL;
}