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.gitignore

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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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*.html
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*.pdf

COPYING

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Copyright © 2022 Andrei Alexeyev <[email protected]>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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documentation files (the “Software”), to deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

live-edit.sh

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#!/usr/bin/env bash
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make html
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while inotifywait -e modify,close_write,move,delete_self resume.{rst,css} rst2html.py makefile; do
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make html && sleep 0.5
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done

makefile

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html: resume.html
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all: html
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resume.html: resume.rst resume.css rst2html.py
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./rst2html.py \
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--traceback \
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--stylesheet-path=minimal.css,plain.css,./resume.css \
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resume.rst > $@
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clean:
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rm resume.html
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.PHONY: all html clean

resume.css

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main {
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padding-bottom: 2em;
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}
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.mid {
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text-align: center;
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}
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h1.title {
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text-align: center;
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}
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h1 + p.subtitle {
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text-align: center;
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font-size: 1.3em;
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}
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hr.docutils {
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width: 100%;
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}
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.project-title {
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margin-bottom: 0em;
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}
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.project-role {
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margin-bottom: 1em;
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/* margin-left: 1em; */
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}
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.project-desc {
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margin-left: 1em;
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}

resume.rst

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Andrii Alexieiev
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================
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------------------
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Software Developer
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------------------
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.. class:: mid
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:tel:`+43 160 4345920` | [email protected] | GitHub: :github:`Akaricchi` | Mörfelden-Walldorf, Germany
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----
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Hobbyist programmer from Ukraine with over 10 years of informal experience, particularly in game development and
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modding, as well as in contributing to and maintaining various open source software projects.
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Skills
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------
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* **Spoken languages**:
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* Ukrainian (native)
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* Russian (native)
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* English (fluent)
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* **Programming languages**:
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* **Primary expertise**: C
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* **Secondary expertise**: Python
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* **Familiarity**: Bash, C++, JavaScript, Lua, Java, various others.
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* **Operating systems**: Linux
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* **Graphics programming**: OpenGL 3.3+, GLSL
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* **Build systems**: Meson, CMake, GNU Make
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* **Version control**: git
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* **Debugging**: gdb, prof, strace, etc.
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* **Documentation**: Doxygen, docutils
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* **Other software**: nginx, Blender, Krita, GIMP, SPIR-V tools
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Open Source involvement
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-----------------------
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.. project:: Taisei Project
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:url: https://taisei-project.org/
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:role: Contributor (2011 - 2013); Lead Developer (2017 - present)
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A free and open source Japanese-style "bullet hell" (Danmaku_) top-down shooter; a fangame of the `Touhou Project`_
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series. Original engine built with SDL, with a custom OpenGL 3.3 renderer. Written in C (GNU C11), with tooling
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written in Python. Runs on any modern desktop OS and in the browser (via Emscripten_).
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* (Re-)wrote most of the engine, including but not limited to the renderer, audio, virtual filesystem, replay, live
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reloading, and threaded asset loading subsystems.
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* Designed and implemented a system for asynchronous programming of game logic and stages in C based on stackful
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coroutines, with a macro-powered DSL.
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* Designed and implemented a lot of the gameplay mechanics, stages, bullet patterns, and special effects.
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.. project:: Koishi
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:url: https://github.com/taisei-project/koishi
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:role: Lead Developer (2019 - present)
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A small, decently portable C11 library that implements asymmetric stackful coroutines (similar to Lua's coroutines,
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but for native code). Supports many operating systems and CPU architectures. Modular design, can use boost.context
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assembly routines, POSIX ucontext, Windows fibers, longjmp, Emscripten fibers, etc.
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Designed for use in `Taisei Project`_, but is general enough to be useful elsewhere.
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.. project:: Emscripten
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:url: https://emscripten.org/
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:role: Contributor (2019 - present; intermittent)
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An LLVM-based suite of tools for compiling C/C++ applications to WebAssembly_, as well as a runtime to run them in
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the browser.
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* Designed and implemented the Fibers_ API and runtime, a low-level context-switching primitive similar to POSIX
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ucontext, based on Asyncify_.
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* Found and squished various random bugs in the runtime.
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.. project:: Meson
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:url: https://mesonbuild.com/
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:role: Contributor (2017 - present; intermittent)
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A declarative build system written in Python, meant to be as fast and user-friendly as possible.
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`Taisei Project`_ uses Meson extensively.
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* I often test unstable revisions; identify, report, and fix bugs and regressions.
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* Proposed and implemented some minor features for my project's needs.
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* I maintain custom Meson build definitions for most of `Taisei Project`_'s dependencies, including SDL2_,
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`Basis Universal`_, `SPIRV-Tools`_, glslang_, shaderc_, `SPIRV-Cross`_, libpng_, libwebp_, Freetype_, libzip_,
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zlib_, ogg_, opus_, opusfile_
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.. project:: RocketMinsta
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:url: https://github.com/kasymovga/RocketMinsta
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:role: Lead Developer (2011 - 2017)
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A formerly popular multi-feature mod for Nexuiz_, a defunct open source first-person arena shooter game. Features new
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game types, bug fixes, server administration tools, updated graphics, Xonotic_ backports, and more. Written in a
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dialect of QuakeC, an interpreted language for Quake 1-based engines.
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.. project:: DarkPlacesRM
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:url: https://github.com/kasymovga/DarkPlacesRM
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:role: Fork Developer (2015 - 2017)
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A fork of the DarkPlaces engine which powers Nexuiz_ and Xonotic_. Features RocketMinsta_-specific extensions and
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compatibility fixes.
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.. project:: rmqcc
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:url: https://github.com/kasymovga/rmqcc
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:role: Fork Developer (2016 - 2017)
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A fork of fteqcc_, a QuakeC compiler, used to compile the RocketMinsta_ source code. Features various language
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extensions and fixes.
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.. project:: ųz
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:url: https://github.com/Akaricchi/muz
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:role: Lead Developer (2015 - 2016)
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A beatmania-style rhythm game written in Python with a pygame frontend. Can load osu!mania beatmaps.
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.. _Asyncify: https://kripken.github.io/blog/wasm/2019/07/16/asyncify.html
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.. _Basis Universal: https://github.com/taisei-project/basis_universal
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.. _Danmaku: https://en.wikipedia.org/wiki/Danmaku
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.. _Fibers: https://emscripten.org/docs/api_reference/fiber.h.html
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.. _Freetype: https://github.com/taisei-project/freetype2/tree/meson-2.10.1
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.. _Nexuiz: http://www.alientrap.com/games/nexuiz/
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.. _SDL2: https://github.com/taisei-project/SDL/tree/meson-2.0.20
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.. _SPIRV-Cross: https://github.com/taisei-project/SPIRV-Cross/tree/meson-2021.01.15
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.. _SPIRV-Tools: https://github.com/taisei-project/SPIRV-Tools/tree/meson-2020.7
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.. _Touhou Project: https://en.wikipedia.org/wiki/Touhou_Project
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.. _Xonotic: https://xonotic.org/
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.. _fteqcc: https://www.fteqcc.org/
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.. _glslang: https://github.com/taisei-project/glslang/tree/meson-11.2.0
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.. _libpng: https://github.com/taisei-project/libpng/tree/meson-1.6.37
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.. _libwebp: https://github.com/taisei-project/libwebp/tree/meson-1.2.0
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.. _libzip: https://github.com/taisei-project/libzip/tree/meson-1.7.3.142
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.. _ogg: https://github.com/taisei-project/ogg/tree/meson-1.3.4
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.. _opus: https://github.com/taisei-project/opus/tree/meson-1.3.1
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.. _opusfile: https://github.com/taisei-project/opusfile/tree/meson-0.12
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.. _shaderc: https://github.com/taisei-project/shaderc/tree/meson-2020.5
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.. _zlib: https://github.com/taisei-project/zlib/tree/meson-1.2.11
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.. _WebAssembly: https://webassembly.org/
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.. vim: tw=120 spell

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