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player.cpp
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player.cpp
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//
// Created by ajeszny on 29.03.24.
//
#include "player.h"
SDL_Point& operator+=(SDL_Point& l, SDL_Point& r) {
l.x += r.x;
l.y += r.y;
return l;
}
int Player::move(SDL_Point dir) {
if (_select) {
chmove(dir);
return 0;
}
switch ((_cursor.x ==0&&dir.x < 0)||(_cursor.y ==0&&dir.y < 0)||(_cursor.x ==(NUM_HORIZONTAL_FRAMES-1)&&dir.x > 0)||(_cursor.y ==(NUM_VERTICAL_FRAMES-1)&&dir.y > 0)) {
case 1:
return 1;
}
_cursor += dir;
}
const char* Player::get_texture_path() {
return _tpath.c_str();
}
int Player::get_x() const {
return _cursor.x;
}
int Player::get_y() const {
return _cursor.y;
}
void Player::challenge(Map& m) {
if (!_select) {
return;
}
_select->move({_cursor.x, _cursor.y}, m);
_select = nullptr;
}
Player::Player(hood_card_descr::hood_color team) {
_cursor = {0, 0};
_tpath = "choice.png";
_col = team;
_select = nullptr;
}
hood_card_descr::hood_color Player::get_alignment() {
return _col;
}
int Player::chmove(SDL_Point dir) {
switch (
(_cursor.x ==0&&dir.x < 0)||
(_cursor.y ==0&&dir.y < 0)||
(_cursor.x ==(NUM_HORIZONTAL_FRAMES-1)&&dir.x > 0)||
(_cursor.y ==(NUM_VERTICAL_FRAMES-1)&&dir.y > 0)||
(_cursor.x+1 > _select->get_x()+1&&dir.x > 0)||
(_cursor.y+1 > _select->get_y()+1&&dir.y > 0)||
(_cursor.x-1 < _select->get_x()-1&&dir.x < 0)||
(_cursor.y-1 < _select->get_y()-1)&&dir.y < 0) {
case 1:
return 1;
}
_cursor += dir;
}
void Player::select(Character &c) {
_select = &c;
}
Character *Player::getchar() {
return _select;
}
void Player::setchar(Character *ch) {
_select = ch;
}