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Config.cs
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using HyoutaPluginBase.FileContainer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ToGLocInject {
public class Config {
public IContainer GamefileContainerWiiV2;
public IContainer GamefileContainerPS3JP;
public IContainer GamefileContainerPS3US;
public IFile MainDolWiiV2;
public IFile EbootBinPS3JP;
public IFile EbootBinPS3US;
public string PatchedFileOutputPath;
public string RiivolutionOutputPath;
public string EnglishVoiceProcessingDir;
public string CachePath;
public IContainer GamefileContainerWiiV0;
public IContainer GamefileContainerPS3EU;
public IFile EbootBinPS3EU;
public string PS3CompareCsvOutputPath;
public bool PS3CompareCsvWriteOnlyUnmatched;
public string WiiCompareCsvOutputPath;
public bool WiiCompareCsvWriteOnlyUnmatched;
public string WiiRawCsvOutputPath;
public string DebugFontOutputPath;
public string DebugTextOutputPath;
public CompressionStyle CompressionStyle = CompressionStyle.CompressIfOriginallyCompressedPlus;
public bool TrivializeEnemies = false;
}
public enum CompressionStyle {
NeverCompress,
AlwaysCompress,
CompressIfOriginallyCompressed,
CompressIfOriginallyCompressedPlus, // if originally compressed + extra marked files; this is the setting that likely matches the original intent
}
}