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Implement Level Timers and Anger Timers #10

@AddisonG

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@AddisonG

The variance of dinosaurs and other creatures spawning is the first factor that determines difficulty as time progresses, also known as dinosaur level. The second factor is the dinosaur anger, which increases dinosaur move-speed, attack-speed, and health regeneration.

The dinosaur level dictates the types of dinosaurs that are allowed to spawn. Level 0 dinosaurs are meant to be minor threats that keep survivors on their toes, but little more. Higher level dinosaurs will be major threats that may require a few players to take down.

Because there will be quite a big gap between the increasing of dinosaur levels (due to me not wanting to make 20 sets of dinosaurs for each level, so that difficulty scales nicely), there will be a second timer which increases the dinosaurs anger, every minute or so. This will just be a global aura, which affects all creatures.

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