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server.py
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server.py
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print (" [+] Loading basics...")
import os
import json
import urllib
if os.name == 'nt':
os.system("color")
os.system("title Social Empires Server")
else:
import sys
sys.stdout.write("\x1b]2;Social Empires Server\x07")
print (" [+] Loading game config...")
from get_game_config import get_game_config, patch_game_config
print (" [+] Loading players...")
from get_player_info import get_player_info, get_neighbor_info
from sessions import load_saved_villages, all_saves_userid, all_saves_info, save_info, new_village, fb_friends_str
load_saved_villages()
print (" [+] Loading server...")
from flask import Flask, render_template, send_from_directory, request, redirect, session
from flask.debughelpers import attach_enctype_error_multidict
from command import command
from engine import timestamp_now
from version import version_name
from constants import Constant
from quests import get_quest_map
from bundle import ASSETS_DIR, STUB_DIR, TEMPLATES_DIR, BASE_DIR
host = '127.0.0.1'
port = 5050
app = Flask(__name__, template_folder=TEMPLATES_DIR)
print (" [+] Configuring server routes...")
##########
# ROUTES #
##########
## PAGES AND RESOURCES
@app.route("/", methods=['GET', 'POST'])
def login():
# Log out previous session
session.pop('USERID', default=None)
session.pop('GAMEVERSION', default=None)
# Reload saves. Allows saves modification without server reset
load_saved_villages()
# If logging in, set session USERID, and go to play
if request.method == 'POST':
session['USERID'] = request.form['USERID']
session['GAMEVERSION'] = request.form['GAMEVERSION']
print("[LOGIN] USERID:", request.form['USERID'])
print("[LOGIN] GAMEVERSION:", request.form['GAMEVERSION'])
return redirect("/play.html")
# Login page
if request.method == 'GET':
saves_info = all_saves_info()
return render_template("login.html", saves_info=saves_info, version=version_name)
@app.route("/play.html")
def play():
print(session)
if 'USERID' not in session:
return redirect("/")
if 'GAMEVERSION' not in session:
return redirect("/")
if session['USERID'] not in all_saves_userid():
return redirect("/")
USERID = session['USERID']
GAMEVERSION = session['GAMEVERSION']
print("[PLAY] USERID:", USERID)
print("[PLAY] GAMEVERSION:", GAMEVERSION)
return render_template("play.html", save_info=save_info(USERID), serverTime=timestamp_now(), friendsInfo=fb_friends_str(USERID), version=version_name, GAMEVERSION=GAMEVERSION, SERVERIP=host)
@app.route("/ruffle.html")
def ruffle():
print(session)
if 'USERID' not in session:
return redirect("/")
if 'GAMEVERSION' not in session:
return redirect("/")
if session['USERID'] not in all_saves_userid():
return redirect("/")
USERID = session['USERID']
GAMEVERSION = session['GAMEVERSION']
print("[RUFFLE] USERID:", USERID)
print("[RUFFLE] GAMEVERSION:", GAMEVERSION)
return render_template("ruffle.html", save_info=save_info(USERID), serverTime=timestamp_now(), version=version_name, GAMEVERSION=GAMEVERSION, SERVERIP=host)
@app.route("/new.html")
def new():
session['USERID'] = new_village()
session['GAMEVERSION'] = "SocialEmpires0926bsec.swf"
return redirect("play.html")
@app.route("/crossdomain.xml")
def crossdomain():
return send_from_directory(STUB_DIR, "crossdomain.xml")
@app.route("/img/<path:path>")
def images(path):
return send_from_directory(TEMPLATES_DIR + "/img", path)
@app.route("/css/<path:path>")
def css(path):
return send_from_directory(TEMPLATES_DIR + "/css", path)
## GAME STATIC
@app.route("/default01.static.socialpointgames.com/static/socialempires/swf/05122012_projectiles.swf")
def similar_05122012_projectiles():
return send_from_directory(ASSETS_DIR + "/swf", "20130417_projectiles.swf")
@app.route("/default01.static.socialpointgames.com/static/socialempires/swf/05122012_magicParticles.swf")
def similar_05122012_magicParticles():
return send_from_directory(ASSETS_DIR + "/swf", "20131010_magicParticles.swf")
@app.route("/default01.static.socialpointgames.com/static/socialempires/swf/05122012_dynamic.swf")
def similar_05122012_dynamic():
return send_from_directory(ASSETS_DIR + "/swf", "120608_dynamic.swf")
@app.route("/default01.static.socialpointgames.com/static/socialempires/<path:path>")
def static_assets_loader(path):
# return send_from_directory(ASSETS_DIR, path)
if not os.path.exists(ASSETS_DIR + "/"+ path):
# File does not exists in provided assets
if not os.path.exists(f"{BASE_DIR}/download_assets/assets/{path}"):
# Download file from SP's CDN if it doesn't exist
# Make directory
directory = os.path.dirname(f"{BASE_DIR}/download_assets/assets/{path}")
if not os.path.exists(directory):
os.makedirs(directory)
# Download File
URL = f"https://static.socialpointgames.com/static/socialempires/assets/{path}"
try:
response = urllib.request.urlretrieve(URL, f"{BASE_DIR}/download_assets/assets/{path}")
except urllib.error.HTTPError:
return ("", 404)
print(f"====== DOWNLOADED ASSET: {URL}")
return send_from_directory("{BASE_DIR}/download_assets/assets", path)
else:
# Use downloaded CDN asset
print(f"====== USING EXTERNAL: download_assets/assets/{path}")
return send_from_directory("{BASE_DIR}/download_assets/assets", path)
else:
# Use provided asset
return send_from_directory(ASSETS_DIR, path)
## GAME DYNAMIC
@app.route("/dynamic.flash1.dev.socialpoint.es/appsfb/socialempiresdev/srvempires/track_game_status.php", methods=['POST'])
def track_game_status_response():
status = request.values['status']
installId = request.values['installId']
user_id = request.values['user_id']
print(f"track_game_status: status={status}, installId={installId}, user_id={user_id}. --", request.values)
return ("", 200)
@app.route("/dynamic.flash1.dev.socialpoint.es/appsfb/socialempiresdev/srvempires/get_game_config.php", methods=['GET','POST'])
def get_game_config_response():
spdebug = None
USERID = request.values['USERID']
user_key = request.values['user_key']
if 'spdebug' in request.values:
spdebug = request.values['spdebug']
language = request.values['language']
print(f"get_game_config: USERID: {USERID}. --", request.values)
return get_game_config()
@app.route("/dynamic.flash1.dev.socialpoint.es/appsfb/socialempiresdev/srvempires/get_player_info.php", methods=['POST'])
def get_player_info_response():
USERID = request.values['USERID']
user_key = request.values['user_key']
spdebug = request.values['spdebug'] if 'spdebug' in request.values else None
language = request.values['language']
neighbors = request.values['neighbors'] if 'neighbors' in request.values else None
client_id = request.values['client_id']
user = request.values['user'] if 'user' in request.values else None
map = int(request.values['map']) if 'map' in request.values else None
print(f"get_player_info: USERID: {USERID}. user: {user} --", request.values)
# Current Player
if user is None:
return (get_player_info(USERID), 200)
# Arthur
elif user == Constant.NEIGHBOUR_ARTHUR_GUINEVERE_1 \
or user == Constant.NEIGHBOUR_ARTHUR_GUINEVERE_2 \
or user == Constant.NEIGHBOUR_ARTHUR_GUINEVERE_3:
return (get_neighbor_info(user, map), 200)
# Quest
elif user.startswith("100000"): # Dirty but quick
return get_quest_map(user)
# Neighbor
else:
return (get_neighbor_info(user, map), 200)
@app.route("/dynamic.flash1.dev.socialpoint.es/appsfb/socialempiresdev/srvempires/sync_error_track.php", methods=['POST'])
def sync_error_track_response():
spdebug = None
USERID = request.values['USERID']
user_key = request.values['user_key']
if 'spdebug' in request.values:
spdebug = request.values['spdebug']
language = request.values['language']
error = request.values['error']
current_failed = request.values['current_failed']
tries = request.values['tries'] if 'tries' in request.values else None
survival = request.values['survival']
previous_failed = request.values['previous_failed']
description = request.values['description']
user_id = request.values['user_id']
print(f"sync_error_track: USERID: {USERID}. [Error: {error}] tries: {tries}. --", request.values)
return ("", 200)
@app.route("/null")
def flash_sync_error_response():
sp_ref_cat = request.values['sp_ref_cat']
if sp_ref_cat == "flash_sync_error":
reason = "reload On Sync Error"
elif sp_ref_cat == "flash_reload_quest":
reason = "reload On End Quest"
elif sp_ref_cat == "flash_reload_attack":
reason = "reload On End Attack"
print("flash_sync_error", reason, ". --", request.values)
return redirect("/play.html")
@app.route("/dynamic.flash1.dev.socialpoint.es/appsfb/socialempiresdev/srvempires/command.php", methods=['POST'])
def command_response():
spdebug = None
USERID = request.values['USERID']
user_key = request.values['user_key']
if 'spdebug' in request.values:
spdebug = request.values['spdebug']
language = request.values['language']
client_id = request.values['client_id']
print(f"command: USERID: {USERID}. --", request.values)
data_str = request.values['data']
data_hash = data_str[:64]
assert data_str[64] == ';'
data_payload = data_str[65:]
data = json.loads(data_payload)
command(USERID, data)
return ({"result": "success"}, 200)
@app.route("/dynamic.flash1.dev.socialpoint.es/appsfb/socialempiresdev/srvempires/get_continent_ranking.php")
def get_continent_ranking_response():
USERID = request.values['USERID']
worldChange = request.values['worldChange']
if 'spdebug' in request.values:
spdebug = request.values['spdebug']
town_id = request.values['map']
user_key = request.values['user_key']
# TODO - stub
response = {
"world_id": 0,
"continent": [
{"posicion": 0, "nivel": 1, "user_id": 1111}, # villages/AcidCaos
{"posicion": 1, "nivel": 0},
{"posicion": 2, "nivel": 0},
{"posicion": 3, "nivel": 0},
{"posicion": 4, "nivel": 0},
{"posicion": 5, "nivel": 0},
{"posicion": 6, "nivel": 0},
{"posicion": 7, "nivel": 0}
]
}
return(response)
########
# MAIN #
########
print (" [+] Running server...")
if __name__ == '__main__':
app.secret_key = 'SECRET_KEY'
app.run(host=host, port=port, debug=False)