Is it possible to scale a NanoVDB model when its rendered in my 3D world? #1975
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andersblomqvist
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Let say I have a slider called
cloud_scale = [0, 1]
, and it will simply apply the scaling factor to the model in 3D space. Like you would scale any other 3D model. Is this possible?But from my understanding, NanoVDB is read-only, meaning you cannot actually change the model's properties. Because a rescale would mean voxels moves in terms of global grid coordinates, and then you have to redo the topology? Unless you do it through OpenVDB first that allows for dynamics, and then convert to NanoVDB.
PS. Im using PNanoVDB.h with HLSL
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