Is it possible to do global transformations of Grids with nanovdb? #1325
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stevenewbold
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If I understood your question correctly, you can simply transform a grid (translate/rotate/scale) like in this example:
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I can see with openvdb that we can use a matrix to transform a grid, but I can't see a similar way of doing this with nanovdb. Is this possible?
I'm trying to write something light-weight (hence nanovdb) for rendering volumes, but I need to be able to allow simple affine transformations of the whole grid to a different WorldSpace. While I guess I can incorporate this myself as part of the rendering process, being able to scale/rotate/move a grid would make things a lot simpler.
Apologies if I'm simply missing something... pretty new to both openvdb and nanovdb.
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