This document is a specification of a surface shading model intended as a standard for computer graphics: the OpenPBR Surface model. Designed as an über-shader, it aims to be capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions. The model has been developed as a synthesis of the Autodesk Standard Surface and the Adobe Standard Material models.
diff --git a/reference/open_pbr_surface.mtlx b/reference/open_pbr_surface.mtlx
index a72e3f3..d57a18a 100644
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@@ -3,7 +3,7 @@
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