|
1 |
| -<?xml version="1.0"?> |
2 |
| -<materialx version="1.38" colorspace="lin_rec709"> |
3 |
| - <surfacematerial name="Default" type="material"> |
4 |
| - <input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> |
5 |
| - <input name="displacementshader" type="displacementshader" value="" /> |
6 |
| - </surfacematerial> |
7 |
| - <open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> |
8 |
| - <input name="base_weight" type="float" value="1.0" /> |
9 |
| - <input name="base_color" type="color3" value="0.8, 0.8, 0.8" /> |
10 |
| - <input name="base_diffuse_roughness" type="float" value="0.0" /> |
11 |
| - <input name="base_metalness" type="float" value="0.0" /> |
12 |
| - <input name="specular_weight" type="float" value="1.0" /> |
13 |
| - <input name="specular_color" type="color3" value="1, 1, 1" /> |
14 |
| - <input name="specular_roughness" type="float" value="0.3" /> |
15 |
| - <input name="specular_ior" type="float" value="1.5" /> |
16 |
| - <input name="specular_anisotropy" type="float" value="0.0" /> |
17 |
| - <input name="specular_rotation" type="float" value="0.0" /> |
18 |
| - <input name="transmission_weight" type="float" value="0.0" /> |
19 |
| - <input name="transmission_color" type="color3" value="1, 1, 1" /> |
20 |
| - <input name="transmission_depth" type="float" value="0.0" /> |
21 |
| - <input name="transmission_scatter" type="color3" value="0, 0, 0" /> |
22 |
| - <input name="transmission_scatter_anisotropy" type="float" value="0.0" /> |
23 |
| - <input name="transmission_dispersion_scale" type="float" value="0.0" /> |
24 |
| - <input name="transmission_dispersion_abbe_number" type="float" value="0.0" /> |
25 |
| - <input name="subsurface_weight" type="float" value="0" /> |
26 |
| - <input name="subsurface_color" type="color3" value="0.8, 0.8, 0.8" /> |
27 |
| - <input name="subsurface_radius" type="float" value="1.0" /> |
28 |
| - <input name="subsurface_radius_scale" type="color3" value="1.0, 0.5, 0.25" /> |
29 |
| - <input name="subsurface_anisotropy" type="float" value="0.0" /> |
30 |
| - <input name="fuzz_weight" type="float" value="0.0" /> |
31 |
| - <input name="fuzz_color" type="color3" value="1, 1, 1" /> |
32 |
| - <input name="fuzz_roughness" type="float" value="0.5" /> |
33 |
| - <input name="coat_weight" type="float" value="0.0" /> |
34 |
| - <input name="coat_color" type="color3" value="1, 1, 1" /> |
35 |
| - <input name="coat_roughness" type="float" value="0.0" /> |
36 |
| - <input name="coat_anisotropy" type="float" value="0.0" /> |
37 |
| - <input name="coat_rotation" type="float" value="0.0" /> |
38 |
| - <input name="coat_ior" type="float" value="1.6" /> |
39 |
| - <input name="thin_film_thickness" type="float" value="0" /> |
40 |
| - <input name="thin_film_ior" type="float" value="1.5" /> |
41 |
| - <input name="emission_luminance" type="float" value="0.0" /> |
42 |
| - <input name="emission_color" type="color3" value="1, 1, 1" /> |
43 |
| - <input name="geometry_opacity" type="color3" value="1, 1, 1" /> |
44 |
| - <input name="geometry_thin_walled" type="boolean" value="false" /> |
45 |
| - </open_pbr_surface> |
46 |
| -</materialx> |
| 1 | +<?xml version="1.0"?> |
| 2 | +<materialx version="1.38" colorspace="lin_rec709"> |
| 3 | + <surfacematerial name="Default" type="material"> |
| 4 | + <input name="surfaceshader" type="surfaceshader" nodename="open_pbr_surface_surfaceshader" /> |
| 5 | + <input name="displacementshader" type="displacementshader" value="" /> |
| 6 | + </surfacematerial> |
| 7 | + <open_pbr_surface name="open_pbr_surface_surfaceshader" type="surfaceshader"> |
| 8 | + <input name="base_weight" type="float" value="1.0" /> |
| 9 | + <input name="base_color" type="color3" value="0.8, 0.8, 0.8" /> |
| 10 | + <input name="base_diffuse_roughness" type="float" value="0.0" /> |
| 11 | + <input name="base_metalness" type="float" value="0.0" /> |
| 12 | + <input name="specular_weight" type="float" value="1.0" /> |
| 13 | + <input name="specular_color" type="color3" value="1, 1, 1" /> |
| 14 | + <input name="specular_roughness" type="float" value="0.3" /> |
| 15 | + <input name="specular_ior" type="float" value="1.5" /> |
| 16 | + <input name="specular_anisotropy" type="float" value="0.0" /> |
| 17 | + <input name="specular_rotation" type="float" value="0.0" /> |
| 18 | + <input name="transmission_weight" type="float" value="0.0" /> |
| 19 | + <input name="transmission_color" type="color3" value="1, 1, 1" /> |
| 20 | + <input name="transmission_depth" type="float" value="0.0" /> |
| 21 | + <input name="transmission_scatter" type="color3" value="0, 0, 0" /> |
| 22 | + <input name="transmission_scatter_anisotropy" type="float" value="0.0" /> |
| 23 | + <input name="transmission_dispersion_scale" type="float" value="0.0" /> |
| 24 | + <input name="transmission_dispersion_abbe_number" type="float" value="0.0" /> |
| 25 | + <input name="subsurface_weight" type="float" value="0" /> |
| 26 | + <input name="subsurface_color" type="color3" value="0.8, 0.8, 0.8" /> |
| 27 | + <input name="subsurface_radius" type="float" value="1.0" /> |
| 28 | + <input name="subsurface_radius_scale" type="color3" value="1.0, 0.5, 0.25" /> |
| 29 | + <input name="subsurface_anisotropy" type="float" value="0.0" /> |
| 30 | + <input name="fuzz_weight" type="float" value="0.0" /> |
| 31 | + <input name="fuzz_color" type="color3" value="1, 1, 1" /> |
| 32 | + <input name="fuzz_roughness" type="float" value="0.5" /> |
| 33 | + <input name="coat_weight" type="float" value="0.0" /> |
| 34 | + <input name="coat_color" type="color3" value="1, 1, 1" /> |
| 35 | + <input name="coat_roughness" type="float" value="0.0" /> |
| 36 | + <input name="coat_anisotropy" type="float" value="0.0" /> |
| 37 | + <input name="coat_rotation" type="float" value="0.0" /> |
| 38 | + <input name="coat_ior" type="float" value="1.6" /> |
| 39 | + <input name="thin_film_thickness" type="float" value="0" /> |
| 40 | + <input name="thin_film_ior" type="float" value="1.5" /> |
| 41 | + <input name="emission_luminance" type="float" value="0.0" /> |
| 42 | + <input name="emission_color" type="color3" value="1, 1, 1" /> |
| 43 | + <input name="geometry_opacity" type="color3" value="1, 1, 1" /> |
| 44 | + <input name="geometry_thin_walled" type="boolean" value="false" /> |
| 45 | + </open_pbr_surface> |
| 46 | +</materialx> |
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