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sketch.js
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var monkey, monkey_running;
var banana,bananaImage, obstacle, obstacleImage;
var bananaGroup, obstacleGroup;
var ground;
var survivalTime = 0;
var gameState = "PLAY";
function preload(){
monkey_running = loadAnimation("sprite_0.png","sprite_1.png","sprite_2.png","sprite_3.png","sprite_4.png","sprite_5.png","sprite_6.png","sprite_7.png","sprite_8.png");
bananaImage = loadImage("banana.png");
obstacleImage = loadImage("obstacle.png");
}
function setup() {
createCanvas(400,400);
monkey = createSprite(80,315,20,20);
monkey.addAnimation("moving",monkey_running);
monkey.scale = 0.1;
ground = createSprite(400,350,900,10);
ground.velocityX = -4;
ground.x = ground.width/2;
console.log(ground.x);
bananaGroup = createGroup();
obstacleGroup = createGroup();
}
function draw() {
background("lightgreen");
stroke("purple");
textSize(20);
fill("purple");
survivalTime = survivalTime+Math.round(getFrameRate()/60);
text("Survival Time: "+ survivalTime,100,50);
monkey.collide(ground);
if(ground.x<0){
ground.x = ground.width/2;
}
if(keyDown("space") && monkey.y >= 310){
monkey.velocityY = -18;
}
monkey.velocityY = monkey.velocityY + 0.8;
food();
obstacles();
drawSprites();
}
function food(){
if(frameCount%80 === 0){
banana = createSprite(400,120,20,20);
banana.addImage(bananaImage);
banana.scale = 0.1;
banana.velocityX = -4;
banana.y = Math.round(random(120,200));
banana.lifetime = 105;
bananaGroup.add(banana);
}
}
function obstacles(){
if(frameCount%300 === 0){
obstacle = createSprite(400,310,20,20);
obstacle.addImage(obstacleImage);
obstacle.scale = 0.2;
obstacle.velocityX = -4;
obstacle.lifetime = 105;
obstacleGroup.add(obstacle);
}
}