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We currently store the outcome of the game in two variables: gamestate['gameover'] and gamestate['whowins']. With gamestate['whowins'] == 2 signifying a draw. This is somewhat messy and cannot account for additional states. Most importantly, fixing #778 will introduce an additional state: ‘Could not start game’, which for example occurs when either one of the players could not connect. These games should not be counted as a winning condition for the non-failing team, so it makes sense to tell the CI or tournament to either ignore or attempt a replay.
The text was updated successfully, but these errors were encountered:
We currently store the outcome of the game in two variables:
gamestate['gameover']
andgamestate['whowins']
. Withgamestate['whowins'] == 2
signifying a draw. This is somewhat messy and cannot account for additional states. Most importantly, fixing #778 will introduce an additional state: ‘Could not start game’, which for example occurs when either one of the players could not connect. These games should not be counted as a winning condition for the non-failing team, so it makes sense to tell the CI or tournament to either ignore or attempt a replay.The text was updated successfully, but these errors were encountered: