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layering and visibility overrides do not save in character setup #3160

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Jesseman1 opened this issue Sep 24, 2023 · 0 comments
Open

layering and visibility overrides do not save in character setup #3160

Jesseman1 opened this issue Sep 24, 2023 · 0 comments

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@Jesseman1
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---- Testmerges: ----

Round ID: 2978
BYOND Version: 514.1589
Server revision compiled on: 2023-09-24T05:07:01+00:00
Master commit: 4cc2426349d4d8bfd6e10b747debf478f9daaf0d
The following pull requests are currently test merged:
#3150: 'Lets players eat mobs, sort of' by Superlagg at commit 98bf804b2d
#3155: '(TEST) Removes the NO_DRUGS trait from Berserker and Raging Boar' by RinPin at commit 58c2f50ae6

Local commit: 5db59d6465977b05a92c0f0d1721444979411136
TGS version: 5.2.4
DMAPI version: 5.6.1

Current Informational Settings:
Protect Authority Roles From Traitor: 0
Protect Assistant Role From Traitor: 0
Enforce Human Authority: 0
Allow Latejoin Antagonists: 1
---- Reproduction: ----

In the underlying appearance section of the character creator, under Layering and Visibility, changing the visibility override does not save for round to round persistence. Each time I join the server for a new round I have to go back into the character setup and change the layering and visibility settings back to hidden again, because it keeps defaulting back to 'check coverage'.

To recreate this issue,
1: take a character and give them breasts, balls, a huge ass or a belly, whatever.
2: go to the visibility and layering page and change your visibility overrides to 'Hidden" for everything, then save.
3: quit out of Coyote Bayou, or wait until the round changes, then rejoin the server.
4: Open the character creator again and look at the layering and visibility page. All the overrides are back to 'check coverage'

These overrides should be saving, I don't know why they aren't.
---- Screenshots: ----

---- Additional context: ----

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