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It will probably take a while before I get around to implementing this. It would be really good for performance if to avoid context switching, textures were all put into as large of a texture as could fit on the GPU so that there would never need to be a different texture fed into a shader.
The text was updated successfully, but these errors were encountered:
It will probably take a while before I get around to implementing this. It would be really good for performance if to avoid context switching, textures were all put into as large of a texture as could fit on the GPU so that there would never need to be a different texture fed into a shader.
The text was updated successfully, but these errors were encountered: