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Changelog
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2013-05-17 Marek Rogalski <[email protected]>
ANNOUNCEMENT: This file will be used to notify users about changes
in the game. Until there are any users, it does not need to be
updated...
2013-05-16 Krzysztof H. <[email protected]>
* client.js, common.js (get): moved to common.js, to make it
available in server console
2013-05-15 Marek Rogalski <[email protected]>
* index.html, client.js (impulse): renamed to do_impulse
* client.js (get): added documentation
* client.js (get_resources_for_waste): externalized from impulse
* client.js (do_impulse, navigate): organized and extended
documentation
* client.js (speed_step): added momentum-aware velocity-changing
function
* client.js (stop_tick): switched implementation to speed_step,
increased acceleration when stopping
2013-05-14 Krzysztof H. <[email protected]>
* client.js (stop): implemented stopping button
2013-05-13 Marek Rogalski <[email protected]>
* server.js (on 'report'): added 'manipulator_range' as a property
valid for reporting.
* client.js (on 'report'): added manipulator variable - that holds
reference to last seen manipulator.
* client.js (custom_scripts): added instructions for running local
and unsecured scripts in chrome and chromium.
* client.js (impulse): improved documentation, added two
excercises.
* client.js (navigate): pulled payload and imulse into separate
variables.
* client.js (intro, intro 'click' handler): added check for
inhibitIntro that removes initial intro message. Added some
documentation about localStorage.
* client.js (createControls): renamed to controls
* server.js (require 'ofe', tls.SLAB_BUFFER_SIZE): removed
* LICENSE, WARRANTY: added license and warranty.
* server.js: added console with license information.
* resources.js (make_resources): added hidden inspect method to
display resources.
* server.js (attract, apply_secret_force): externalized encrypted
apply_secret_force.